Cities: Skylines

Cities: Skylines

294 ratings
Low Pedestrian Overpass - 2 Lane (Fixed) [Deprecated]
   
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Assets: Park
File Size
Posted
Updated
6.295 MB
25 Apr, 2015 @ 8:18pm
7 May, 2015 @ 4:34am
5 Change Notes ( view )

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Low Pedestrian Overpass - 2 Lane (Fixed) [Deprecated]

Description
5-meter-high overpass for your citizens. Below it is a 4.2m-high clear area for vehicles.

For all users: because I renamed the asset file, this lot will disappear when you load your saved game. Some road segment connected with it will get destroyed too. You need to rebuild it or try the other versions, which are more flexible. Sorry for inconvenience.

Other Versions:

2 Lanes with Overhanging model
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=438358180

4 to 6 Lanes with Overhanging model
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=434623907

===================
Category: Park

Size: 2 long, 4 wide.

Stats:
Entertainment Accumulation: 10
Entertainment Radius: 100
Tourists: 10/10/10 (Low/ Mid/ High Wealth)

Water, Electricity, and Sewage free.

Construction Cost: 500
Maintenance Cost: 25
Garbage Accumulation: 1 (There are actually two trash cans!)
Fire Hazard: 0
Fire Tolerance: 20

No color variation available. (A limitation placed on park assets.)

Model Info:
Maps used: Diffuse, normal, UV maps (1024 x 1024)
Raw model tris count: 312 tris
LOD model tris count: 120 tris (LOD texture auto-generated)

Note: Any crossroads near enough can prevent people from choosing the overpass to cross the street.

When Cims want to cross the road from the pedestrian paths, they will walk to the sidewalks first, then turn around to take the overpass. Unfortunately, I cannot fix this behavior.

===================
All you need to know on hex editing paths:

Steam version:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=430647273

Simtropolis version:
http://community.simtropolis.com/topic/66765-manipulating-networks-with-a-hex-editor/?p=1567660

HINT: In the hex editor, you can convert a "Large Oneway Decoration Grass" to a "Pedestrian Connection Surface" without changing the file size.

This file is also available on Simtropolis:
http://community.simtropolis.com/files/file/30481-low-pedestrian-overpass/
28 Comments
Erke 10 May, 2022 @ 10:27am 
"Deprecated" statement in title confuses me.
So as I understand correctly, this was once broken due to renaming but is working perfectly fine if to be plopped for the first time?

Also is the difference between this and "Low Pedestrian Overpass - 2 Lanes (Overhang)" the tree and benches?
If so I really prefer to use this one, if it's working.

One last question, why are these 2 lane versions are 6mb but the 4 lane version is 2.4 mbs?
martinpirina 7 Oct, 2015 @ 10:06am 
Does it work for dark night ?
sirBlue 5 Sep, 2015 @ 3:12am 
@templeofdoom, it means the author is going to remove this mod in the near future and encourages to use the mods mentioned under other versions.
templeofdoom 24 Jul, 2015 @ 12:40pm 
What does "deprecated" mean for this asset in the title? I've seen some modders use that tag and I have no idea what it means in context to these assets.
MrMaison 13 Jul, 2015 @ 5:34pm 
Thanks! I used these extensively in SC4. Good to see them here as well.
marwils 22 Jun, 2015 @ 1:19pm 
exactly what i was looking for! awesome
Orchid  [author] 15 May, 2015 @ 6:01pm 
@LegionOfMe, that is why I never created a 6-lane version using this design. The road stub fuses with an existing road segment, which makes it painful to remove the lot. Consider this file to be a legacy and don't download it if you just want to use it in your city. The overhang versions are more user-friendly in many aspects.
LegionOfMe 15 May, 2015 @ 4:59pm 
This version did not work properly for me. I could not place it anywhere along existing roads, so I free-placed it, but then I saw that one end of the road was broader than the other end. It looks like a 2/2 road changes into a 3/3 road. Hoping for the overlap version now (the 4-6 lane road overlap worked fine).
leftbehind 30 Apr, 2015 @ 10:33pm 
this looks awesome, i've been hoping for a leaner way to get people across roads. always borked at the normal raised paths because they take up so much space. and this seems super simple to place as well. is there any way to set the speed of the path for pedestrians? that might entice them to use it in preference to nearby road crossings...
LittleDeerTears 29 Apr, 2015 @ 2:29pm 
dose not work