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Figment City
   
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Asset Type: Map
File Size
Posted
Updated
14.671 MB
25 Apr, 2015 @ 10:43am
14 Jul, 2015 @ 5:29am
4 Change Notes ( view )

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Figment City

Description
Figment City - Alpha v.0.7.0

Large Map - 300+ Buildings - Huge City
2 medium towns
3 small towns
caves
nooks and crannies
hideaways
shipwrecks
designed with the following in mind:
- PvP (open area, light - heavy cover, deep urban)
- Supports play styles for: Solo, Team, Clan, and, "Anti social person who plays MMO's"

brought to you by Figment Zero Clan
http://figmentzero.clanwebsite.com/

remember to rate this map

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v.0.7.0 - back in the saddle

- new town "Muscle Shoals"
- fixed some glitches
- added 200 more vehicle spawns, if you can't find a vehicle ..... look harder
- tweaked item tables ..... i'll be updating them with new items as i go

with the update to unity 5, and a higher object count now available it looks like i might be able to bring this map back to it's former, overstocked, glory. Watch for new towns and areas, higher detail, more buildings fleshed out, etc.
You should see updates every 2 weeks or so.

My apologies for the delay in updates but real life was very busy

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v.0.6.5 - Total Overhaul pt.6 and weekly server tests - 05/09/15
- a few thousand items removed
- cave glitches fixed
- backpack drops lowered
- vehicle spawns doubled
- refined nav. fields

look for the server test starting early again

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v.0.6.4 - Total Overhaul pt.5 and weekly Sunday server tests - 05/02/15
- a few more buildings removed, shell and flesh
- a few 1000 more objects removed
- NEW AREA "Grantchester Meadows"
- lowered the amount of grass, flowers, and pebbles
- lowered global tree count, some areas are barren, other areas are dense
- added Mega Zombies (fair warning these things are NASTY tough)
- added more player spawns
- updated and refined all loot and zombie tables, all loot is in. this includes all the items from the last weeks Unturned updates
- Single Player load time is under 3 mins (according to everyone who has play tested it)
- refined all nav. fields

thanks again to all the folks supporting this and pointing out bugs, quirks, glitches and the fun stuff.
I have been making maps for RPG games for 30 years, since the days of graph paper, dice, and pencils .....
it's such a labor of love.

ENJOY !!!!!! ..... and we hope to see you on the server over the next 24 hours

davz

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v.0.6.3 - Total Overhaul pt.4
- just a few more buildings removed, shell and flesh
- and ..... 1000's more objects removed all over the city, detail reduced
- cleaned up and revamped road points
- added more vehicle spawns
- overhead map updated

mega zombies and 9.7.0 items have NOT been added at this time, next time we update we will do our best to be on par

we have had reports that the load in time for the map is about 3-4 mins on low-end computers. we have experienced this ourselves so ..... EDIT: this issue happens on single player only .... the server is quick to load and we have FPS rates hitting 130 in some areas

right now the goal for future updates, is to lower the object count in the big city areas. this will mostly be lowering the detail, in some of the buildings as well as clean up of redundant objects. after we that is cleaned up we will add new areas to the western side of the map. you can expect updates every week or two.

also you can get news about it on our clan web site at the link above
and we plan on running this map on our server, info on the website above
ENJOY !!!!!

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v.0.6.2 - Total Overhaul pt.3
- another 50 (+ or -) buildings removed, shell and flesh
- and ..... 1000's more objects removed all over the city, detail reduced
- cleaned up and revamped road points
- overhead map updated

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v.0.6.1 - Total Overhaul pt.2
- another 50 buildings removed, shell and flesh
- and ..... 1000's more objects removed all over the city, detail reduced
- removed all labyrinth area ..... i'll revisit it later
- removed redundant roads leading to nowhere
- cleaned up and revamped road points

finally just sucking it up and accepting that the object count is just WAY out of control ..... expect the whole big city area to change over time.

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v.0.6 - Total Overhaul
- 4x new areas
-- Burning Man
-- The Ditch
-- Mondain's Cavern
-- Regional Rainbow Gathering

- 1000's more objects removed
- lowered the number of houses in 'Northside', larger houses now have more 'yard space' ..... these will be detailed eventually
- removed buildings across the city, mainly empty shells, now there are parking lots, some detailed ..... some of these areas will also become parks
- removed player spawns from 'Figment City' and 'North Side'
- moved 'Sea Isle City' player spawn out of the town and onto the beach
- added a gun shop in 'Two Guns'
- all zombie tables redone, expanded, and refined
- all loot tables redone, expanded, and refined (still adding loot, watch for updates)
- all vehicle tables redone, expanded, and refined
- detail lowered
- added another military check point in 'Uptown West'
- added a ramp jump on the bridge
- added a parking area to 'The Hill' ..... this is going to be a "Blue Berry Hill" "scenic View" sort of theme ..... keeps the object count low .....
- doubles 96% removed
- more clean up of redundant and overlapping objects

i'm going to start thinning the big city more on a "remove two objects, add one", ratio ..... get those empty buildings filled, and the over kill houses more balanced out.

thanks again for the support, suggestions, criticisms, and kind words
enjoy this next update ..... more to come

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v.0.5.2
- doubles removed 95%
- 1000's of misc. objects removed
- more clean up, separated some overlapping objects
- watch for an 5.3 update

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v.0.5.1
- doubles removed 70%
- cleaned other miscellaneous debris
- watch for 5.2 update in another day or 2
Popular Discussions View All (2)
8
29 Jun, 2016 @ 5:26pm
Glitches, Bugs, and Errors
LittleSpoon
5
4 Mar, 2016 @ 1:20pm
Suggestions
LittleSpoon
107 Comments
Illegal_ConfettiCannon 16 Jun, 2023 @ 6:43am 
may i use this on my server?
mathew1521 24 Oct, 2020 @ 3:03am 
this map is HUGE
i love it
Rosteg 31 May, 2020 @ 10:36am 
@sn3aky97 If you want to fix the brightness, then just copy the lighting.dat from any official map (E.g: germany) and paste it into this map;s environment folder. To find the map, you must paste this 431918901 in the steamapps>workshop>304930 and paste the lighting.dat into this map's environment folder. that sums it up.
ペッパピッグ 3 May, 2020 @ 7:29pm 
ya it soo good jk it sucks it black and white ya just so good of a mod i think its bad sorry
scwizoz 3 Dec, 2018 @ 1:47pm 
so has this map been abandoned?
scwizoz 8 Nov, 2018 @ 2:42pm 
the brightness was completely screwed for me the first time I loaded up the map please fix
Dragonx9922 16 Dec, 2017 @ 7:13am 
update this map please, it looks rally really good.
Ignas 26 Feb, 2017 @ 5:29am 
I found this by searching "We Are Number One"
Safa 22 Jan, 2017 @ 2:56am 
its a good modelled map
Whiskey 11 Jan, 2017 @ 12:28pm 
Hey, I know you said you have no time to update this map anymore, but in the latest version of the game it's not a editable map in the editor section. If you could tweak that or point me in the right direciton on how to do it myself that'd be greatly appreciated