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Top 5 Classes
By neon_cacti
In this short guide I will quickly go through the, what I believe to be, strongest and most useful classes that are worth being unlocked.
   
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Basic List:
1)Druid
2)Bandit
3)Duelist
4)Ranger
5)Priestess
Druid:
Passive: Has increased defense and movement speed in wolf form.
Primary Attack: A missile.
Secondary Attack: Turn into a wolf with high movement speed and increased defense.
Attack Type: Projectile (non-homing)
Range: Medium
Damage: 175-195
HP: 250
Mana: 100
Speed: Normal Form - Below Average; Wolf Form - Fast

Gameplay: The Druid is extremely versatile. He shoots one projectile, his Bird shoots another and the Wolf(which follows you cursor) stuns and damages enemies which effectively deals a lot of damage. The Wolf and Bird also block projectiles, if you add that to his Secondary Skill, he is extremely agile and hard to pin down and kill. He also makes a great Boss Killer thanks to his quick dashes, high defenses and damage output. (beware, however, Wolf Form will change your attacks to melee)
Bandit:
Passive: Increased movement speed.
Primary Attack: A flurry of short ranged daggers. 10% chance to cast dagger nova on hit.
Secondary Attack: Cast a dagger nova which releases many, long-ranged, daggers.
Attack Type: Projectile (non-homing)
Range: High
Attack: 195-215
HP: 250
Mana: 80
Speed: Fast

Gameplay: The Bandit is a quick killer which fires imprecise daggers that have a chance to cast a dagger nova. He is great for taking out hordes of monsters and is very fast, allowing you to get out of sticky situations. He's also shines when taking out larger monsters thanks to the dagger nova, which will hit the boss several times, however he isn't so efficient when fighting lone, small enemies.
Duelist:
Passive: Increased movement speed.
Primary Attack: Fire swords that restore mana.
Secondary Attack: An explosion which will kill smaller enemies instantly.
Attack Type: Projectile (non-homing)
Range: High
Attack: 195-215
HP: 300
Mana: 80
Speed: Above Average

Gameplay: The Duelist has a long ranged attack with which you will be able to stay away from trouble. His secondary attack, however, will waste all your mana when cast, so don't upgrade your mana as it will only make it harder to fill the bar up. He excels in boss killing because he can stay away from the danger while killing the boss(except for the one between levels which are set in a small area).
Ranger:
Passive: Increased movement speed.
Primary Attack: An arrow which restores mana on hit.
Secondary Attack: A volley of arrows.
Attack Type: Projectile (non-homing)
Range: High
Attack: 195-215
HP: 200
Mana: 80
Speed: Above average

Gameplay: The Ranger focuses on moving quickly through and behind enemy lines while shooting constant volleys of arrows. He deals a lot of damage thanks to that, and whenever he is out of mana he easily replenishes it with his normal attacks. Is is rather squishy but he compensates with his speed and damage output. He is also effective against bosses because the volley will hit the boss several times. You will have a bit of a problem when fighting bosses between the levels because he focuses on staying away from enemies but the area is too small.
Priestess:
Passive: Increased mana regeneration.
Primary Attack: A homing ball of light and a long range burst.
Secondary Attack: A mist that stuns and damages enemies.
Attack Type: Projectile (homing) and burst
Range: Homing - Short; Non-Homing - Long
Attack: 195-215
HP: 250
Mana: 100
Speed: Average

Gameplay: The Priestess reminds me a lot of the Druid. She has 2 projectiles and a stun. She is incredibly efficient at taking out many enemies at once with her mist and, if you so desire, you are able to shoot forward while the homing attack covers your back. She is quite a good fighter that can also get out of danger really easily with it's low cost stun. The only problem will be bosses between levels. Increasing her Tier is also a good idea.