Cities: Skylines

Cities: Skylines

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Highway Ramp Pieces x4
   
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Assets: Intersection
File Size
Posted
Updated
3.831 MB
18 Apr, 2015 @ 7:09am
20 May, 2015 @ 9:24am
2 Change Notes ( view )

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Highway Ramp Pieces x4

Description
Included in this package are 4 pieces that you can use in the Asset Editor to build interchanges with smoother ramp interfaces.

Specs:

1. All ramps are on the right-hand side. All pieces are 15 cells long.

2. The Y includes one ramp that goes straight, offset by 1 cell, and the other that turns right at a 1:18 angle, offset by 1.5 cells. The two ramps are 2.5 cells apart.

3. The non-Y has the ramp going parallel to the highway, offset by 3 cells.

* The distance here is based on the center line of each path, not on the border of each path.

Menu icons, and how to add them (deprecated info, in 1.1.0 this is very easy!)

They have menu icons so it's not hard to find them.
Please read this guide by TPB on creating a menu icon for asset types other than buildings:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=423546402

However, as a side effect of importing a model to enable the menu icons, these files are ridiculously bulky.

==================================

These ramp pieces have been fine tuned with a Hex editor for perfection. I wrote a tutorial on using Hex editor to adjust network paths:
http://community.simtropolis.com/topic/66765-wip-manipulating-networks-with-a-hex-editor/#entry1567660
18 Comments
Sergio 29 Jan, 2017 @ 11:13pm 
Great!!!
Judazzz 4 Apr, 2016 @ 1:26pm 
@mistahlova: if I'm not mistaken you can raise intersections the same way as you raise roads (PageUp/Down).
mistahlova 16 Mar, 2016 @ 2:23am 
This is very useful. Would you be willing to do the raised highway pieces also?
Orchid  [author] 20 May, 2015 @ 8:44am 
Thanks for the notice! I will update this very soon!
GordonDry 20 May, 2015 @ 8:40am 
Now you could use the new patched game to shrink the file size.
yayie 26 Apr, 2015 @ 1:39am 
Owh this is useful. +1
Orchid  [author] 19 Apr, 2015 @ 11:36am 
Dan, I put the link to the guide in the description before you asked, not sure how you missed it. Anyway, thanks for the feedback.
Dan 19 Apr, 2015 @ 7:42am 
From Dan. Not only was this a big help, but even more delightful was that when in loaded into my roads content, I could actually see what it was in the selection menu. I was wondering if you could share with the rest of those who contribute how you got it to be an actual picture, instead of the default icon. Thanks for your hard work.
agusingnavy 18 Apr, 2015 @ 11:12pm 
thought when I saw the game table 6 coordinates generated by segment but the nine data pairs belong to the same coordinates . My mistake . Numbers and letters are generated randomly or are the same for each cell ? .. Make a coordinate plane !!! :)
Orchid  [author] 18 Apr, 2015 @ 10:51pm 
That's correct agusingnavy. A segment, or path, has three control points. The middle point controls the spline while the spline locus is generated automatically. Only three points are stored per path. That's how path data are serialized in the file. There would be no way to change that without rewriting the game mechanics.