Space Engineers

Space Engineers

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BC - RPR II - Raptor II Battlecruiser
   
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1.202 MB
1 Apr, 2015 @ 1:21am
1 Change Note ( view )

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BC - RPR II - Raptor II Battlecruiser

In 1 collection by Tristavius
Tristavian Shipyards Inc
21 items
Description
Phoenix Fleet Systems & Tristavian Shipyards Inc: Raptor II Battlecruiser (Heavy Modding)
Revision: 0
Date: 01/04/2015
Version: 01.075

Please also check out my other crafts which can be found in my Workshop. Enjoy!


NOTES

This is the official refit for the original Raptor Battlecruiser by Dark Lord of Phoenix Fleet Systems, produced by myself Tristavius.

This project was done with the full permission and support of Dark Lord, who remains the primary author for the external vessel and the overall concept.

The original can be found at http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=222511791

I am aware tha hangar door does not fully close! It was originally going to just be open to space, but the new blocks *almost* solved the problem. As this was released 4 days after the airtight hangar doors, hopefully soon a larger version will be available and the design will be updated. UPDATE: New revision due any day now.


MODS IN USE

TVSI-Tech Diamond Bonded Glass
TVSI-Tech Interior Glass Complete
TVSI-Tech Mod Repack
TVSI-Tech Phoenix Pack*
TVSI-Tech TVSI Pack
TVSI-Tech XL Thruster
Darth Biomech – Interior Door
Darth Biomech – Minotaur Turret
Darth Biomech – Titan Engine
DeadTech – CatWalk Pack
DeadTech – MessHall Pack
Digi – Conveyor Air Vent
Eikester – Decorations II*
Kolt – Command Console Pack
Sage – Civilian Bed
SSI – Regent Stairs

* Only required for Phoenix Fleet Systems Variant


CURRENT CONTENT

PFS/TVSI Raptor II Battlecruiser Rev 0 (TVSI Livery)
BC - RPR II - Raptor II Battlecruiser Rev 0 (PFS Livery)


DESCRIPTION

Due to the constant upgrade of new technologies and the ever spreading nature of the Phoenix Republic, Phoenix Fleet Systems struggled to keep many of its old designs updated within the Navy. Another problem arose in the area of engineering - that many old ships had been made to accommodate the more primitive technologies of their day, meaning that newer designs which were made with these new technologies, rather than adapted to them, were naturally more efficient.

The result within PFS meant that the corporation had a massively forward focussed approach to ship building. Rather than recalling and upgrading ships continuously, they chose instead to either allow other organizations to update these ships, or simply decommission them for parts, recycling them into newer models.

One such case was with an early PFS Battlecruiser called the Raptor. This ship was the mainstay of early Phoenix fleets, protecting Titan from the pursuers of Earth that ultimately never came. Like many other early designs, many Raptors were decommissioned to make way for newer models. However, when Tristavian Shipyards officially joined the Republic, they took a keen interest in the Raptor Battlecruisers. PFS decided to form an agreement with TSVI, stating that if they could update the Raptor to be on par with new PFS battlecruisers, they would sign over the remaining hulls to them along with all Raptor related resources. The end result was the Raptor II, which became a symbol of the alliance between these two corporations, and saw the resurgence of a familiar face within the Republic Navy.

The sheer distances involved in space travel frequently offer advantages to anyone on the offensive. Often by the time ships are detected approaching a vulnerable installation and the signal delays are accounted for, the possibility to mobilise a fully equipped fleet is severely reduced. Commanders are often faced with the hard decision of sending smaller, faster ships ahead or risking the installation falling before the fleet arrives. In cases where faster ships do intercept, they can often find themselves outgunned by heavier enemy warships.

TVSI Engineers were provided with a decommissioned Raptor Class Battlecruiser by PFS and set to work stripping the interiors, re-enforcing the armour and redesigning the propulsion and weapons systems. The result is an epitome of the Battlecruiser Class, nicknamed the Velociraptor by the engineers on the project. Two oversized Titan Engines give the vessel an acceleration usually reserved for ships the size of a corvette while a dual layer of armour (plus re-enforced critical systems) allow it to stand against even battleships for a time. The Raptor II favours quality over quantity for weapon systems and is usually loaded with 10x Minotaur Turrets to tackle larger opponents and huge reserves of ammunition allows for extended engagements. Finally, the ship comes equipped with two vertical-deployment docking bays capable of holding a Bantam Dropship and a full complement of marines for boarding and policing operations.

Internally A-Deck begins with a large, strengthened navigation bridge in the bows followed by officer quarters, the main mess hall and a TVSI Standard Berthing Mechanism compatible airlock system. The centre of the ship is taken up by a large fire control room and backup navigation suite. The larger B-Deck contains a marine command centre situated below the bridge and the main ammunition magazine. Towards the stern consists of crew quarters and Main Engineering, complete with an over-sized reactor capable of powering the enormous Titan engines. The 'wings' of the ship contain a marine barracks, the Dropship Hangars and secondary ammunition magazines.

In combat the Raptor II is best suited to tackling larger vessels, using its Minotaur cannons to cause long range damage and its superior speed to evade retaliation. The Raptor II delivers its heaviest firepower ahead or to port/starboard and delivers the least firepower ventrally and aft. Although the combat facing sides of the ship are equipped with an extensive Point Defence system, the rest is vulnerable to smaller ships and fighters and the battlecruiser relies on an escort of smaller craft to guard its flanks.

The dropships on board can be used to deploy marines to assault enemy ships, for police actions or to re-take/re-enforce installations under enemy attack.

The re-fitted Raptor II now serves as a high mobile and independent patrol and first response ship, delivering near-battleship grade resources to the battlefield and holding the line until the core fleet arrives.


CHANGE LOG

01/04/2015: Rev 0: Initial Release
14 Comments
TPheonix 4 Jun, 2015 @ 8:04am 
thank you very much for the info.... I appreciate it
Tristavius  [author] 3 Jun, 2015 @ 10:35pm 
On the side bar ('Owner Controls'), not far below the Delete option, is an option to 'Add/Remove Required Items'. You can set these from here:)

I think it must have been a new feature a few weeks back as I hadn't spotted it or seen it in use prior to that.
TPheonix 3 Jun, 2015 @ 1:00pm 
how do you make it so that Steam shows the required mods for your ships? I am curious because I would like to start building ships and publishing and want to know how to make it do that so that, if I use mods, then other people will be able to make sure that they have everything they need for the ships to work correctly
Tristavius  [author] 3 May, 2015 @ 9:39pm 
Just realised as well - I made the Rev 1 with fully sealable hangar doors and timer controlled de-pressure/opening sequences weeks ago and just forgot all about uploading it :o
Wolf Wing 3 May, 2015 @ 5:47pm 
Thanks Tristavius.
Tristavius  [author] 2 May, 2015 @ 8:01pm 
Wolf Wing 2 May, 2015 @ 2:18pm 
Where could I find the dropship?
Lord Commissar  [author] 6 Apr, 2015 @ 5:47am 
the original ship was based on a mixture of the harbinger with the prophecy
BigStan 4 Apr, 2015 @ 1:31am 
its look like Harbinger from EVE online
Tristavius  [author] 3 Apr, 2015 @ 6:18am 
Also installing a full timer controlled hanagr door system with oxygen depresurization, screens, lights, sounds and all the trimmings.