Garry's Mod

Garry's Mod

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ttt_teleport_lab
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
File Size
Posted
930.632 KB
18 Mar, 2015 @ 11:19am
1 Change Note ( view )

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ttt_teleport_lab

Description
Teleport Lab is a fast paced map for the TTT-Gamemode for Garrys Mod.
Best played with 5 to 10 people, but it is possible to play with more.
Features a traitor tester and mostly random ammo and weapon distributions.
This map requires CS:S.

The map features a big teleporter that can teleport one player at a time. The destination is picked randomly when the round starts. There is a second player required to activate the teleporter from afar. Maybe the teleporter breaks at the start of the round or is disabled by the traitor(s).
When a player is teleported the remaining ones in the room are notified if that player is a traitor. Everyone else that got teleported just has to guess.

This makes for a nice game of risk and reward and spices up the old traitor tester with a good catch.

Thanks to everyone that tested the map with me over and over again to tweak the teleporter scripts.

Please let me know in the comments / discussions what you think of this map :)
13 Comments
76561198359200181 9 Apr, 2018 @ 6:43pm 
what is the chance that the teleporter will be jammed at the start of the round
ToS-Master  [author] 28 Aug, 2017 @ 7:19am 
@brennboy01 You need the 'default' TTT Game mode. Or maybe you are just unlucky? There is a chance at the start of every round that the teleporter isn't even active (for that round). Otherwise nothing special has to be done before.
Also there is a traitor button near the teleporter that disables it.
Generic Twat 28 Aug, 2017 @ 1:45am 
when i try to play on this map with my friends the teleporter wont work
do i have to be in a different gamemode?
or do i have to do something in the game to activate it
Dude Weed 24 Sep, 2016 @ 6:47am 
@ToS Thx man
ToS-Master  [author] 24 Sep, 2016 @ 12:03am 
@Kaiju Trevor Peres Yes. Thank you for that comment, I updated the description.
Dude Weed 23 Sep, 2016 @ 4:05pm 
Does this need C:SS? :steamsalty:
ToS-Master  [author] 14 Feb, 2016 @ 2:02am 
@Variable Y The manual to teleporting is in the description. But for you, I'll repeat it:
"The map features a big teleporter that can teleport one player at a time. The destination is picked randomly when the round starts. There is a second player required to activate the teleporter from afar. Maybe the teleporter breaks at the start of the round or is disabled by the traitor(s)." :squirtyay:
lucas_1908 13 Feb, 2016 @ 11:24pm 
how to teleport
ToS-Master  [author] 6 Dec, 2015 @ 4:18am 
@Commander-LVJ oh, that's a good idea. I will be posting an overview screenshot soon.

About your idea that it is a little bare, I don't know. Maybe you are right, But, you see, too much details distract from the gameplay and confuse the player. Also it may lead to massive FPS drops if there are too many physics objects. But some vents and other props may be a good idea as well. Thanks for your feedback! :squirtyay:
Commander-LVJ 30 Nov, 2015 @ 9:12am 
well honestly the screenshots you have are all well and good but some how they just don't seem to properly convay (the scale of the map?) properly, perhaps an overhead\overveiw shot whould be nice,,? and I don't know but it seems like there could be a little more to the map; that it's a little bare? I put the question mark because honestly I've been in some facilities that look kind of like that and (not a telaportation lab obviously but) it's freaky sometimes how they are what there like so... Overhead screenshot would be nice definitely...Just so you know.