Space Engineers

Space Engineers

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Better Stone v7.0.12
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Type: Mod
Mod category: Asteroid, Planet, Production, Other
Tags: hud, NoScripts
File Size
Posted
Updated
79.878 MB
11 Mar, 2015 @ 10:03am
6 Apr, 2024 @ 1:07am
41 Change Notes ( view )

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Better Stone v7.0.12

In 1 collection by DranKof
Every Game Must-Haves
7 items
Description
Welcome to the official Better Stone for Space Engineers mod page.

Mod ID: 406244471

==================
SUMMARY
==================

This mod fixes these problems:
1) Real life ores rarely come in their pure forms. Usually ores are a mixture of many elements!
2) Gameplay-wise, finding one ore patch can be hard enough, imagine finding 20 and not finding the kind you need.
3) When modding, almost everyone makes their blocks colorful nowadays, but the vanilla ores remain their original dreary colors.

This mod does the following:
- adds many new ores according to real life.
- follows the vanilla balance.
- adds colored icons.
- adds 2 playtester-approved, qualifty-of-life gameplay changes: less stone, more ice.
- makes planetary ores 10x deeper and 5x richer.


==================
NEWS
==================

2024-04-06 v7.0.12 SE 1.203.630 Anniversary Update
Replace the sky textures back in for Triton and Pertam

2023-04-17 v7.0.11 SE 1.202.066 Automation Update
Rebalance to match vanilla changes -
- Less gold, slightly less silver and uranium
- More cobalt, platinum
Patch additions -
- Compatibility Patch with Industrial Overhaul
- You can now crush and purify ores added by Better Stone

2022-04-01 v7.0.10
Ores use their corresponding ore icons for compatibility with mods that show blueprint icons.

2021-04-24 SE 1.198.072
Added barebones compatibility with Industrial Overhaul mod
Note - Using the ores in the description below as a guide: [EI] ores use the Uranium Centrifuge, [S] and [PM] process in the refinery, [CM] process in the smelter. It should more or less match the mod.

==================
TROUBLESHOOTING AND FAQ
==================

(0) Spinoff Mods!

Better Deep Scarce Stone by Kaito: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2724252237
- Functions like a "hardcore mod" or "Scare Resources" but for Better Stone

Redistributed Ore - Better Stone by michi84o: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3368343385
- Sets depths that are deliberately tiered by surface/small scanner/large scanner/"bonus" (extra deep)

(*) XBOX Version?
A: I haven't tested it yet, but here is a release on mod.io, which I heard works for XBOX. Let me know if it works or not though: https://spaceengineers.mod.io/better-stone-official

(1) Does this work on current saves?
A: Results vary by version. Backup before trying. Usually not anymore.
More info: https://gtm.steamproxy.vip/workshop/filedetails/discussion/406244471/3108014879976279688/

(2) Does this work on custom planets? Does this work with Industrial Overhaul?
A: Ore generation is normally locked in and not done by algorithm or random selection thus only one mod can impact any given planet's ore generation. The most asked-for compatibility mod is here, mixed Better Stone ores and Industrial Overhaul vanilla planets merge mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2745251918

@Sworn discovered a mod that does random planet placement called Star System Generator. Thanks and thank to Patrick for the awesome mod!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2789619117

How to use it:
1. Mod load order:
- IO+BS mixed mod
- BS and IO in any order
- [Custom planets go here?]
- Star System Generator
2. New game in empty system, in chat console type: /ssg Random 20

Some planets with B.S.:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2036347262
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2036343997

Big List of B.S. Planets: https://gtm.steamproxy.vip/profiles/76561198093886478/myworkshopfiles/?appid=244850

(3) I can't find any ores, is it broken? How deep are the ores? Why can't I see any ores? There aren't any ores on the alien planet, help! (etc.)
A: They're there. Might need modded ore detector for the added range. Really, they're there.
More info: https://gtm.steamproxy.vip/workshop/filedetails/discussion/406244471/3108014879976279688/

(4) Refinery isn't accepting ores from this mod?
A: It's usually a mod conflict--place this mod atop all the others in the load order.
More info: https://gtm.steamproxy.vip/workshop/filedetails/discussion/406244471/3108014879976279688/

(5) The ores are now all magenta (or gray?) balls, why?
A: Can't find texture files. 80% chance mod conflict, 20% chance Keen changed something breaking this mod.
More info: https://gtm.steamproxy.vip/workshop/filedetails/discussion/406244471/3108014879976279688/

(6) TIM's auto-refining script doesn't automagically refine mod ores! What can I do?
A: Here is the workaround as of Oct. 2018:
http://gtm.steamproxy.vip/workshop/filedetails/discussion/406244471/1489992713702371705/

(7) Exactly how deep is every ore on every planet? Will a radar range of XX work?
Here's the raw planet mod file from the public repository: https://github.com/dstults/BetterStone/blob/master/Data/Override-PlanetGeneratorDefinitions.sbc It might be worth noting that the deepest ores start at 1.12km down.

(8) I get errors when this loads. Is this breaking the sky? Triton's skybox is all black with this mod installed.
A: No for vanilla planets, yes for DLC-like planets (ice/Europa and desert/Pertam). SE doesn't implement the same skybox fallback for the new planets as it does the original ones, the result is Triton and Pertam lose their cloud layers. Check out this link to the discussion, which has a Reddit link with instructions on how to fix it: https://gtm.steamproxy.vip/workshop/filedetails/discussion/406244471/3051737278923597999/
More info: https://gtm.steamproxy.vip/workshop/filedetails/discussion/406244471/3108014879976279688/

======================================================
======================================================
INTRODUCTION -- New to this mod? Read about it here!
======================================================
======================================================

Major Functions:
- Many new ores to find and exploit (no longer just "pure metal").
- Color icons for all the ores.

Minor Functions:
- Reduces overall stone output.
- Ice added to asteroid iron cores.
- Rare iron ore is denser with iron so there's a reason to harvest it.

==================
DETAILS
==================

Complete list of ores and how they compare with Vanilla (Excel Spreadsheet):
https://github.com/dstults/BetterStone/blob/master/Detailed%20Ore%20Data.xlsx
(You'll want to click on the 'View Raw' link in the middle of the screen -- I just didn't want to link straight to an xlsx file from here because that will sometimes trigger antivirus programs and Steam may decide to block them one day.)

New Ore Class Key:
[CM] = Common Metals (Fe, Ni, Co) -- Tier 1: Basic Refinery OK
[PM] = Precious Metals (Ag, Au, Pt)
[S] = Solids (Stone, Si, Mg)
[EI] = Energized Ingots (U)

New Ores:
[CM] Dense Iron * (vanilla rare iron)
[CM] Heazlewoodite (Ni)
[CM] Cattierite (Co)
[CM] Pyrite (Fe, Au)
[CM] Taenite (Fe, Ni)
[CM] Cohenite (Ni, Co)
[CM] Kamacite (Fe, Ni, Co)
[CM] Glaucodot (Fe, Co)
[PM] Electrum (Au, Ag)
[PM] Porphyry (Au)
[PM] Sperrylite (Pt)
[PM] N i g g l i i t e (Pt) * (censored by Steam, hence the spaces)
[PM] Galena (Ag)
[PM] Chlorargyrite (Ag)
[PM] Cooperite (Ni, Pt)
[PM] Petzite (Ag, Au) -- NEW
[S] Hapkeite (Fe, Si)
[S] Dolomite (Mg)
[S] Sinoite (Si)
[S] Olivine (Si, Mg)
[S] Quartz (Si)
[S] Akimotoite (Si, Mg)
[S] Wadsleyite (Si, Mg)
[EI] Carnotite (U)
[EI] Autunite (U)
[EI] Uraniaurite (U, Au) -- NEW

Reference In Case I Ever Forget:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1116386590
Popular Discussions View All (41)
7
19 Aug @ 4:43am
IIM script support?
tindolt
6
1 May, 2024 @ 1:54am
Mod breaks skybox
Mr Wolf
2
1 May, 2024 @ 7:16am
Errors in log file
tindolt
1,462 Comments
Kaito 5 Oct @ 2:23pm 
Probably. DranKof is usually quite active here. Probably just busy.
Aquila27 5 Oct @ 6:34am 
any idea from anyone if this mod will be updated with the Apex? Im still using it, only like stated before foraging for food is not possible. can only get those seeds from npc and unknown
Kaito 29 Sep @ 2:15am 
Yeah I find ice all the time
T-san 28 Sep @ 10:21pm 
Can anyone find any ice veins using this mod? I can no longer find any ice except for the lakes on earth planets.
Kaito 15 Sep @ 4:52am 
Gonna have to wait for DranKof. My mod just loads the defs from this one instead of duplicating them.
michi84o 14 Sep @ 11:08am 
Any planet mod that wasn't updated after September 8th 2025 will not work correctly with the new Apex Survival update.
I fixed the planet definitions for the Better Stone Edition of my Seams Fixed 2.0 mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3208490885
drey2112 14 Sep @ 12:07am 
Not spawning for me either..
Ali 13 Sep @ 10:01pm 
this mod breaks the new apex survival update. causes planet plants unable to spawn
Nirrtix 20 Aug @ 7:25pm 
does anyone know of any real orbits maps that work well with better stone?
Kaito 29 May @ 11:36am 
Yeah some of the textures can be a little funny. Pyrite is my personal pet peeve. I just got used to it. Half the time I'm just pointing a PAM brick at it anyway.