Killing Floor

Killing Floor

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Zeds Stuck Fix
   
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File Size
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3.971 KB
9 Mar, 2015 @ 2:06am
9 Mar, 2015 @ 9:01am
3 Change Notes ( view )

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Zeds Stuck Fix

Description
All stucked zeds(staying long same place) will be killed automatically when every zed of the wave has spawned.
fCheckInterval (10 ~ 180)
lower = more often
fCheckDistance (50 ~ 500)
lower = more tightly
1 Comments
ND4SPD 5 Oct @ 1:58am 
Excellent, I hope this mutator still works as intended. Those pesky stuck zeds! :Horzine::Clot::Horzine: