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1) Remember that each tile is technically a warped square, with four corners and four sides. This makes it easier to interpret moves on the crescent-looking tiles in the center, and is especially useful for determining which side a straight move with a rook or queen would end up.
2) Use the 1-forward 1-forward-diagonal rule for moving knights rather than the L-rule.
3) Bishops/queens are overpowered and rooks/knights are underpowered. Queens can easily check from their starting position.
4) Pawn aggression is very useful. We didn't allow the side pawns to capture each other even though their tiles are technically corners to each other.
5) Castling is not especially useful in terms of defense since the sides of the board are closer to each other and thus easier to attack with knights and pawns.