Medieval Engineers

Medieval Engineers

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Platform Controlled Lift (Working!)
   
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Type: World
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24 Feb, 2015 @ 2:06am
24 Feb, 2015 @ 2:47am
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Platform Controlled Lift (Working!)

Description
Steps:

1: Disconnect lift from base
2: Pray to rope gods for a safe ascension
3: Pull the (crank) krunk!

This is now a fully functioning self drawing lift! After my failure of a V1 I made sure to save frequently and only before disconnecting it from the base or turning the lever.

Advancements from V1:
- This time the version I published actually works
- Uses wood instead of stone so that it shouldn't need structural integrity
- Has 4 guide rails so that hitting it won't cause catastrophic failure like V1
- Has an extra catch block on the pulley so that it is less prone to snapping out (hasn't happened for me in this version yet!)
- Slower than V1 because of the rubbing with guide rails and the extra wood on the crank, but more stable so worth it!

Future plans:
- Devise a way to be able to descend better.
- Better guide rails
- Higher because why not
- Blueprint of the device for easier placement in worlds (I didnt do it so that you guys dont have to replace the rope on loading)

It uses some amazing technology pioneered by Captain Jars which my tests have shown allows you to pull any weight with a crank! Not sure if he realises the potential of his Jars rope-gear yet.

Link to captain Jars channel: https://www.youtube.com/channel/UCGGGcPKylXCPhR_EMoC0gQw

I'm sure Keen software will change the way rope physics and structural integrity on logs work in the future, so use this lift while you can!

The first design I actually had to draw up before creating so I could understand what had to be done :P

6 Comments
Doot Doot  [author] 1 Mar, 2015 @ 12:28am 
The perpetual motion machines are scary... occasional explosions as a trade off for unlimited power sounds alright though haha - might be some stable configuration that never explodes but is faster/same torque as a rotor
fambaa 1 Mar, 2015 @ 12:23am 
Yeah but rope drums break alot of stuff, you need to put them between 2 catch blocks for attempting that. Im going to test that mechanic too, maybe we can build something that is even stronger and faster than the rotor lol
Doot Doot  [author] 28 Feb, 2015 @ 10:23pm 
@Fambaa
I have on the other hand seen perpetual motion machines and thats been my recent build attempt - perpetual motion machine spinning a saw blade coming through a wall to kill barbarians on the way to the lord statue haha. that worked as shown in this video
https://www.youtube.com/watch?v=by6u5NSCAAg

(comment was too long to fit this)
Doot Doot  [author] 28 Feb, 2015 @ 10:23pm 
@fambaa I took inspiration from the recent Captain Jars upload where he talked about rope drum orientation and how you could connect a mine cart system up and use only 2 pieces of rope, one from each end to make it go in either direction.

As I showed in my diagram, the rope drums do have to be placed flipped on either side of the lift otherwise when you spin the crank it reels in the drums on one side and lets out the drums on the other side :P is this what you mean?

What do you mean by a crank is not needed? My theory is that the power came from the jars gear system as rope physics are strange - if you downloaded my V1 lift youll see the test platform next to it, one wth a jars geat connected to a rope drum and one with a crank directly on the rope drum. I found that you could lift any weight as long as a jars gear was in between, but if you had the crank directly on the rope drum you could only lift up to a certain weight before it stopped you.
fambaa 28 Feb, 2015 @ 4:48am 
that looks alot like my lift I published 2 days before you. Im glad that you made improvements on it. But seeing your previous design we had the exact same Idea ;). You cannot invent a car twice can you.

I found out that the orienattion of the rope catching blocks is very important. Its hard to explain in text but the block has to point or ly in the rotation circle like this | not this --

You can test that with a rotation block timber then put a rope between the moveable timber and a fixed point and bump it. Then reorient the rope catch block 90 degrees and you will see a chance in the movement. One tends to be more jiggly and loose the other stiffer. I use the loose orientation when using ropes as force transmission.

You dont need the crank. The unlimited power comes from the rope drums. I had a weird occasion where a timber block brushed a rope drum and it went on indefinately. The timber was on a catch block.

DoublePhlowers 27 Feb, 2015 @ 1:53am 
dude