Space Engineers

Space Engineers

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Hunter Seeker Fully Autonomous Drone
   
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Description
Developer's corner 2/26/15:
Version 7 is currently delayed in release. I have found a significantly more accurate technology to replace the cyclic timer system but it has its own hurdles. Once I can solve them to a degree I will release the 7th hull make of my drone. I am very excited about this next release as it has overcome the previous sensor-rechecking issue that so many complain about. I feel that some of the procedures and constructions within the MK7 Hull will be used in contraptions for years to come and change the way space engineers is played(on an advanced level).

Some of the newest features will include:
100% true survival ready(no block groups required just build and activate), No sensor failures(fail to check at any point within fields), system init/shutdown switches, twice the weapons accuracy as the previous versions, as well as the ability to manually pilot the drones for positioning.




Hunter Seeker Fully Autonomous Drone Project:

This is an ever-evolving project so be sure to follow. Creating an overly functional and one day bug-free attack drone capable of seeking out players and ships in both survival and creative mode is a strong passion for me. This process is a constant struggle between workarounds for in-game short comings/bugs and logic circuits' logic. I will not be using any actual mods.
The production and mechanisms will be in full view as well as editable to any one who wishes to reverse engineer it! I will do my best to demystify the whole process. Any code that works its way into the drones is free to any one.

What do all the version numbers mean?
1.0 The first number before the decimal is the frame or hull of the drone(in succession) Eg. 1.0 and 2.0
1.11 The second number indicates that a new major feature was added Eg 1.1 and 1.2
1.12 The third number indicates minor changes Eg. 1.11 and 1.12

Note:
Any drone having "extended" at the end of it's name will be edited to be in excess of 50M effective range in some way, shape, or form.

Please follow me(sackjackle) for updates and breakthroughs in space engineers drone technology!


Items (5)
Anti-Player attack drone : Hunter Seeker MK6.71 Framework Extended Range
Created by ꧁༺ Briet ༻꧂
View my collection for latest version Located: http://gtm.steamproxy.vip/workshop/filedetails/?id=397978529 Survival Ready, Blueprint edited for a sensor range of 250M !!! Instructions printed on drone: Power on, Trigger Cyclic timer. With a long blood lin...
Anti-Player attack drone : Hunter Seeker MK6.1 Framework
Created by ꧁༺ Briet ༻꧂
View my collection for latest version Located: http://gtm.steamproxy.vip/workshop/filedetails/?id=397978529 Zero Mods & Survival Ready(groups config required) Instructions printed on drone: Power on, Trigger Cyclic timer. With a long blood line of tests, r...
Hunter Seeker MKP5.21
Created by ꧁༺ Briet ༻꧂
View my collection for latest version Located: http://gtm.steamproxy.vip/workshop/filedetails/?id=397978529 This is a fully functional automatic drone (good up to 50M) for anti-player and anti-small ship attacks. It automatically prioritizes players within...
Hunter Seeker MK8.23 350MFramework
Created by ꧁༺ Briet ༻꧂
View my collection for latest version Located: http://gtm.steamproxy.vip/workshop/filedetails/?id=397978529 Yet another personal breakthrough in drone technology this version of the HS incorporates my rotosensor technology to ensure constant sensor updatin...
350M Rotosensor Module
Created by ꧁༺ Briet ༻꧂
A breakthrough in sensor technology this compact package has every thing a drone engineer needs built right in. Setup: Simply place the module on a ship and edit the timer block to enable a set of directional gyros. Leave the else setting on all sensors bl...