Space Engineers

Space Engineers

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SSC Tech Division - WIP Pack
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
168.353 KB
21 Feb, 2015 @ 7:40pm
18 Jun, 2015 @ 9:16pm
14 Change Notes ( view )

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SSC Tech Division - WIP Pack

Description
NOTE: Very early work in progress. Balancing, modelling is all still needed, and there will be more blocks included as I get more made. Performance and usability was the main focus. Modelling is the next phase and as soon as possible, I will have custom aesthetics, as well as pics and maybe a video.

Made in order to combat massive war machines, the Type-87 is a very high cost, high reward weapon. Able to devastate any ship it contacts. Blast is able to punch a crater 19 large blocks deep through heavy armor. Feedback and suggestions on balancing and more blocks are welcome, please avoid comments raging about OP, leave constructive criticism if you do not like what is here. As soon as I can find a 3D modeller, I hope to have a much larger size as one of the balancing features, as it currently uses vanilla large rocket launcher textures.

In order to counter high-speed missiles and fighters, the SSC has developed the Anti-Fighter Turret MkI. This turret possesses a controversial RoF, 3000rpm, and will easily defend even the largest of targets from missiles, boarders, and small craft, as it could hold its own even against light to medium armored large targets.

The SSC Assault Chain Gun has been added in to allow small ships a chance to play with the bigger ships, this gun has a 4.5 degree cone of fire, 4000rpm RoF, and uses different ammo than the Anti-Fighter turret.

To do:
Thrusters
Armor

Please give any suggestions you may have :)


NOTE: Please avoid complaints about these weapons being overpowered, as I am making them to have fun and will balance them as time goes on. In this latest update a custom component was added for the Type-87, making it much more expensive to produce missiles. I will acknowledge that the Anti-Fighter turret is OP, and it was made to be that powerful to give me a chance to see what it could do. In time it will be balanced. Hopefully we will soon have a model for the Type-87, I am waiting to hear back from Sektan. Blueprints and custom components have been added in to make the turret survival compatible.
69 Comments
[TSF] Mason 1290 10 Oct, 2016 @ 11:43pm 
so... i got. working Reactive Armor in SE. spaced armor. and reinforced hulls. including SABOT, Cluster munitions. printers for the munitions. and a bunch of ships ready to go.
all im looking for is a contractor and hands.
[SSC]ShadowRune  [author] 2 Aug, 2016 @ 8:55pm 
Hey all! just letting everyone know, the SSC Tech Division pack will remain in its current state. However, I am starting work on a new mod to take over TD's legacy. Will update with further progress!
Bored Potato 12 Jun, 2016 @ 3:55pm 
can you maby mod a lag remover cause i cant play NOW.
[SSC]ShadowRune  [author] 3 Mar, 2016 @ 5:46pm 
Hey there, internet is not currently working at home, at a friends house currently. Modifying this in my downtime and will upload once I have a decent amount of progress made. Thank you for the comment swordartguardian
Guardian 20 Feb, 2016 @ 12:11am 
Hi ShadowRune I enjoy using this mod and was checking back if things are going ok as you have not done much since August
Bored Potato 19 Aug, 2015 @ 4:19pm 
good idea
[SSC]ShadowRune  [author] 19 Aug, 2015 @ 4:17pm 
i only recently got back from a long hiatus, i had been unable to do anything for the past 2 months. I'm going to look into updating the videos and such
Bored Potato 19 Aug, 2015 @ 4:11pm 
you might want to get someone to make more videos for your stuff... you only have one and it only shows one weopen.
Bored Potato 19 Aug, 2015 @ 4:10pm 
that sounds good
ive been looking for a weopen to destroy enemy ships that are moving towards me and are still far away.
[SSC]ShadowRune  [author] 19 Aug, 2015 @ 4:09pm 
i believe one or two of the weapons in this pack are able to hit past 3000m