Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nice run!
Did not know about the stacking-cubes-bug however :(
Thanks!
Blind run: http://youtu.be/LM5JPBq36Hg
Thanks for your feedback! I appreciate it!
I have optimized the map with as much func_detail as possible.
I don't know (yet) how to optimize with skip/hint and areaportals :(
In the 2nd part of the puzzles, I want the player to solve it the way he/she likes it. During playtests, everyone solved the last part of the puzzles in their own way, and no one really complained about it.
Thanks for your input mate!