Portal 2

Portal 2

63 ratings
Urban Exploration: Aperture
   
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96.555 MB
21 Feb, 2015 @ 7:26am
21 Feb, 2015 @ 11:03am
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Urban Exploration: Aperture

Description
Discover the underground facility.

Hope you like it! Any feedback is appreciated!
9 Comments
BurningCakeDoesAche 21 Nov, 2021 @ 3:51pm 
I usually tell people to not do PeTI exports, but this one looks so good I'll let it slide. good job
PilzHere  [author] 1 Mar, 2015 @ 2:23pm 
@DeathWish808
Nice run!
Did not know about the stacking-cubes-bug however :(
Thanks!
DeathWish808 1 Mar, 2015 @ 10:13am 
Not bad. Tried to break it as well.

Blind run: http://youtu.be/LM5JPBq36Hg
PilzHere  [author] 28 Feb, 2015 @ 4:33am 
@ɹəʇsɐɯlɐʇɹ0d
Thanks for your feedback! I appreciate it!
The Sojourner 27 Feb, 2015 @ 11:34pm 
I don't mind open-ended puzzles, as long as everything has a purpose. Conversion gel is known for creating exploits since it can be spread virally.
PilzHere  [author] 26 Feb, 2015 @ 12:58am 
@ɹəʇsɐɯlɐʇɹ0d
I have optimized the map with as much func_detail as possible.
I don't know (yet) how to optimize with skip/hint and areaportals :(
In the 2nd part of the puzzles, I want the player to solve it the way he/she likes it. During playtests, everyone solved the last part of the puzzles in their own way, and no one really complained about it.
Thanks for your input mate!
The Sojourner 25 Feb, 2015 @ 10:17pm 
...OK, just finished it. This map definitely needs work. The visuals aren't bad, and I liked all the lights coming on; not often you see that (I also liked the montage area in the middle and GLaDOS lines), but as you can tell from my previous comment, it needs some serious optimization (skip/hint brushes, areaportals, converting certain brushes to func_detail, etc.). Second, the puzzles felt somewhat exploitable. For instance, I never needed to use the propulsion gel, and even the repulsion gel in the first part of that room was redundant.
The Sojourner 25 Feb, 2015 @ 9:47pm 
Llaaaggggyyy!! :P
SOAP 21 Feb, 2015 @ 9:13am 
It's so good, I can't believe it!