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At the first two sections I havent been watching the track at all, only the arrows.
The one problem I had with this track was the final segment. Due to the large ammount of moving objects my FPS was a bit unstable at points. Not anything super terrible but enough to make the section more difficult than it should have been. I might suggest making the wall panels on the sides of the track built out of larger moving panels to cut down on some of the moving parts that aren't directly part of the obstacles. That and the constant panel moving sound was a bit annoying at times. It was really cool but seemed a bit unnecessary when performance starts to take a hit.
Interesting idea - fixes a problem that a lot of tracks have where upcoming obstacles aren't telegraphed due to the environment or other obstacles and are nearly impossible to dodge without memorization/slowing down. Makes it possible to set obstacles close together in a high speed environment. I like it. Also those numbers looked really cool.
IMO a slightly shorter challenge track using this concept, with a little more variety in obstacles would be really fun.