Distance

Distance

174 ratings
Purple Track SJ1
   
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Difficulty: Advanced
Mode: Sprint
File Size
Posted
Updated
777.356 KB
21 Feb, 2015 @ 4:07am
13 Mar, 2015 @ 3:47am
6 Change Notes ( view )

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Purple Track SJ1

Description
"Purple Track Speed and Jump 1" consists of three phases of obstacles to overcome: easy, medium and hard on a long straight.
Game mode : Sprint - Speed and Style
difficulty : Advanced
Boost : Yes
Jump : Yes
Fly : No
Rotate : Yes

UPDATE 1 : Design reworked for less lag and obstacles improved for easier passage.
6 Comments
i0nTempest 14 Oct, 2016 @ 1:06pm 
Nice track but ITS SO LAAAAAG
ZeibroN 19 Apr, 2015 @ 7:28am 
would be fun to troll the players with one wrong green arrow in the whole map :D
At the first two sections I havent been watching the track at all, only the arrows.
Guizmodo  [author] 13 Mar, 2015 @ 2:04am 
Thank you for your comment TinFoilMkIV and for your suggestion. I put me immediately at work to replace the popup panels by a single wall fixed to relieve graphic card and make it less difficult particular passage of the last section.
TinFoilMkIV 7 Mar, 2015 @ 10:48am 
I like the obstacle theme and style of this track. As White Grey said, the added telegraphs make the track able to pose a good challenge without getting overly frustrating.

The one problem I had with this track was the final segment. Due to the large ammount of moving objects my FPS was a bit unstable at points. Not anything super terrible but enough to make the section more difficult than it should have been. I might suggest making the wall panels on the sides of the track built out of larger moving panels to cut down on some of the moving parts that aren't directly part of the obstacles. That and the constant panel moving sound was a bit annoying at times. It was really cool but seemed a bit unnecessary when performance starts to take a hit.
Guizmodo  [author] 1 Mar, 2015 @ 2:23am 
Thank you for your comment White Grey by sharing your impression, the next challenge track will be slightly shorter with a little more variety in obstacles ;)
White Grey 28 Feb, 2015 @ 6:07pm 
I almost feel like I'm playing DDR.

Interesting idea - fixes a problem that a lot of tracks have where upcoming obstacles aren't telegraphed due to the environment or other obstacles and are nearly impossible to dodge without memorization/slowing down. Makes it possible to set obstacles close together in a high speed environment. I like it. Also those numbers looked really cool.

IMO a slightly shorter challenge track using this concept, with a little more variety in obstacles would be really fun.