Grey Goo

Grey Goo

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Deep Jungle
   
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MatchType: 1v1
File Size
Posted
Updated
6.396 MB
21 Feb, 2015 @ 1:41am
22 Feb, 2015 @ 5:55am
2 Change Notes ( view )

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Deep Jungle

Description
A very, very, very small map, meant for "testing the waters".

Updated 22/2/2015: Added more decorative props and readjusted some passibility zones.
5 Comments
Eisernes Kreuz - Walter O'Cash 23 Mar, 2016 @ 1:42pm 
welp,thats what happens when you dont play enough.
HT-0311 23 Mar, 2016 @ 12:27pm 
Arhg making Maps is...so hard. I'm sitting now 3 days on my map and still playing with Height and Textures.... Can't wait until I FINALLY can make the first Props to bring life into it...
Eisernes Kreuz - Walter O'Cash 12 Mar, 2016 @ 7:09pm 
this game beautifull, and nice map sweety.*kissed your mouth* did that feel good sweet mouth?
<3
Ardyssian  [author] 1 Mar, 2015 @ 4:25pm 
Thanks for your comment! :)

Will re-adjust this map and create a bigger map in the summer period (May - July).
Venrez 25 Feb, 2015 @ 5:35am 
A very interesting map. Loads of detail and beautiful to look at - however, gameplay is a bit limited due to the small size of the map and the very strict, very small pathways for certain units. It almost seems limited to Drovers / All Terrain / Commando fights for the most part.

I understand its a map to "try out" the Editor. You've done a great job and the aesthetics of the map are fantastic. I especially enjoy the purple-tint lighting you've applied to some of the waterways.

One thing to keep in mind though - bottom right corner - there should never be 5 seperate Spigots in the one spot, even if it all shares the same actual resource field. It means a Goo can move between all 5 Spigot Spots and 'eat' 5 times in a row, thus growing very quickly.