Space Engineers

Space Engineers

Not enough ratings
SESC-CleanProduction
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.018 KB
15 Feb, 2015 @ 7:03pm
10 Jun, 2016 @ 10:58am
5 Change Notes ( view )

Subscribe to download
SESC-CleanProduction

Description
This script removes all the the items from assemblers, refineries, and arc furnaces and puts them into cargo containers.

It sorts the items into container based on type. It puts all the ores into containers with the word 'Ore' in the name, Ingots into 'Ingot' and components into 'Comp'

You can change the naming scheme by changing the values at the top of the script.

You can also find my scripts on GitHub:
https://github.com/shortcarver/SpaceEngineers

See it in action on YouTube:
http://youtu.be/WXCYDdCtPEE
17 Comments
Shorty  [author] 10 Jun, 2016 @ 11:02am 
Just pushed up the fix to the store. should be good now. Thanks for letting me know it broke!
Shorty  [author] 8 Jun, 2016 @ 10:22am 
Thanks for the heads up. As a quick work around look in the code for lines that start with VRage.ModAPI....MyInventory. Remove everything before MyInventory. I'll fix it on my side and update soon.
BRiM4799 8 Jun, 2016 @ 10:20am 
Similar to Gather, receiving an error on line 67... "The type or namespace name "Ingame" does not exist in the namespace "VRage.ModAPI".
Shorty  [author] 8 Mar, 2016 @ 3:06pm 
Updated to work with latest chagnes to SE
xxDragon492xx 9 Jul, 2015 @ 7:14pm 
narr, It's a station, and it seems to be managing *Everything* the reactors are just named default "Large reactor #"
Shorty  [author] 9 Jul, 2015 @ 3:41pm 
@Dragon492, It shouldn't target reactors at all. Did you rename them? Are you running it on a small ship or something?
xxDragon492xx 8 Jul, 2015 @ 4:10pm 
Is there a way to null uranium? Lol... Script keeps stealing all my uranium from my reactors..
EnvyMe2010 8 Mar, 2015 @ 5:27pm 
When I hit remember code, it no longer said it was too complex.
DerpHerpson 8 Mar, 2015 @ 2:33pm 
usually it's happen when there is a endless loop in the programm... like: while(true){}
Shorty  [author] 8 Mar, 2015 @ 1:28pm 
I've seen that too, not sure what causes it. Usually it will fix by opening up the programmable block, and hitting remember and exit, and then try again. If it still fails, then try exiting the map you are playing and re-enter. That also seems to fix it for me. If you can figure out what causes it let me know. If I can't fix it then we can at least send a bug report to Keen.