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As for the ogres, the mod has a random chance (very, very small) to give that many skeletons. Sorry it lagged you, but glad it was fun :) Not a bug!
As for the Goblin Sappers not disabling the forge...I'm not sure if Void Wall can be disabled in the normal game? How the mod works is a simple volume above the Coinforge that looks for ragdolled enemies and destroys them, so I don't think that volume can be disabled.
The Goblin Sappers seems just can't recognize the voidforge, they explode on them but nothing happen. Besides, some GS would just stand near the voidforge and become friendly unit(can't be hit by players, but can be killed by orcs)
It's totally OP that seems any movement made by player for orcs will resulted and instant kill :D For that purpose, spike wall seems to be the best partner for voidforge xD