Tabletop Simulator

Tabletop Simulator

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Card City Nights
   
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Game Category: Card Games
Number of Players: 2
File Size
Posted
4.760 KB
27 Jan, 2015 @ 7:52pm
1 Change Note ( view )

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Card City Nights

Description
http://store.steampowered.com/app/271820/

Since the print and play was available on Humble Bundle, I went ahead and made a workshop for this game.

The Legendary cards were not included in the PDF, so I took them from the game and edited them a little to match the other cards. Sorry if they are not very clean.

If I am missing any cards, let me know.

For random effects, it is best to use a large sided die, assigning each possible affected card with a number on the dice.

If you do not know the rules and are interested in the game, I recommend you purchase it on Steam. It is quite cheap and a good bit of fun.

Here is a simple guide in the meantime.

Setup:
Both players construct a deck of between 25-40 cards. You may have no more than 5 of the same common card (beige), 3 of an uncommon card (purple), and 1 of a rare card (gold). You may only include 1 Legendary card (rainbow) of any kind in your deck. Beta cards are counted as common.

Both players draw 5 cards from the deck to start. Both players have 7 armor to begin, with a max of 10 during the game. Both players have a 3x3 area to play their cards.

Turns:
1) At the start of the turn draw until you have 5 cards in your hand. If you cannot draw a card, you take increasing amounts of damage. (1 damage the first time, then 2, 3, 4, etc). This damage is not affected by cards which make you immune to damage.
2) Trigger all "Start of turn:" effects on your board.
3) Place 1 card on your board. You must play 1 card each turn.
4) Trigger the "Placement:" or "Placed in chain:" effect if it has one.
5) If you've then created a chain including 3 or more symbols, you trigger the chain. In order to create a chain, you have to match arrows on the sides and corners of cards.
...a) When a chain is triggered, the action that occurs depends on the highest number of symbols in the chain (attack, defense, or recover). If there is a tie, you choose the action.
...b) For an attack chain, you may attack a card on your opponent's board, or attack their armor. When you attack a card, that card is disabled (you can use a coin or flip it face down to keep track). Disabled cards do not activate their effects and cannot be used in a chain. If you attack their armor, deal damage equal to the number of cards with attack symbols on them (even if a card has multiple attack symbols, it is only worth 1 damage, before bonuses).
...c) For a defense chain, you gain armor equal to the number of cards with defense symbols on them (again, 1 card is worth 1 defense, before bonuses)
...d) For a recover chain, select 1 disabled card on your board and enable it. The chain triggers even if you have no disabled cards.
...e) If you have a chain of all neutral symbols (orange circles), it still triggers, but nothing happens.
6) After you've triggered a chain, remove all cards in that chain from the game. This ends your turn.

How to win:
1) Reduce your opponents armor to 0.
2) Make it so that your opponent cannot play a card on their turn (IE, they have 9 cards on their board and must play another one)
4 Comments
Girlstink ΔΘ 8 Jul, 2017 @ 5:50pm 
Neato, dude! I loved this game, and I always wanted to play it against a few friends! Thanks!
I also saw you asking if you missed cards. I don't really use 'em, but you don't have the Princess Remedy ones in case anyone else needs them.
Woa 19 May, 2016 @ 1:03am 
I love this game, now it has PvP. Nice!
Somnioid Static 27 Jan, 2016 @ 9:42pm 
Painstakingly I made the whole set from in game screenshots, but these look way better than my custom ports for several reasons and these are easier to share. So thanks for making life that much easier.
W0nk0 29 Jan, 2015 @ 2:11pm 
Awesome, I was just thinking about making it myself!