Legend of Grimrock 2

Legend of Grimrock 2

114 ratings
Heroes of Castle Xarlax
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
399.686 KB
8 Jan, 2015 @ 11:44pm
22 Feb, 2017 @ 10:34pm
38 Change Notes ( view )

Subscribe to download
Heroes of Castle Xarlax

Description
You awaken in an old decrepit dungeon. The last thing you remember was drinking up with your companions at the Stoney Pot Tavern in the docks of Pelandrine. You find a mysterious note next to you leading you on an adventure of might & magic.

V.1.1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Designed for lvl 12+ Characters

Content:

# 36x Maps to explore.
# 73x Secrets to be found.
# 6x Buried Treasure to be found.
# 16x Boss Battles.
# Epic End Battle.
# Plenty of puzzles to solve.
# 15+ Hours playtime depending on exploration. (Normal Difficulty)

Have created this old school D&D style adventure with a bit of an open world feel but is still story orientated. Recommend to play on 'Normal Difficulty' unless want a real challenge. Not to be played with Single-use Crystals.

### KNOWN ISSUE ###
This Mod suffers from the 'Save Game' crash. To stop this from happening change the Graphic Textures to 'Medium'.

*** For Update notes please see "Change Notes" in Steam Mod Page. ***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Special mention to dominions3host, geniusmcp, [DE] Andreas & Sofasleeper for they're help with testing as well as other members of the community that have also contributed, Steingrmur Oskarsson for his very helpful tutorials on scripting and of course Almost Human for an awesome game and editor. Thank you to all. Cheers and good hunting!
Popular Discussions View All (3)
6
10 Jul, 2022 @ 1:57pm
Stuck at the beginning
Dreepa
2
15 Jul, 2022 @ 12:29am
Road to peladrine forcefield blockade
Dreepa
0
16 Mar, 2018 @ 7:24pm
Feedback
_-=Liolik=-_
477 Comments
Sparky 12 Aug, 2023 @ 12:17am 
Just completed this, really enjoyed it. Some of the puzzles were a bit obscure but found help on here. Its always a bit gutting at the end when you are equipped with the best weapons but no enemies to use them on.
Toni-technaclaw 30 Jan, 2022 @ 1:30pm 
The Maker of this mod needs to make a walkthrough ><
Oh, hi, Mark! 20 Aug, 2021 @ 4:50am 
Hello there. I am stuck a bit. I obtained an ornate key from Ancient Tunnels, I beat Temple of Trials, looted Faragorn Ruins; found portal in Ogre's den which doesn't work, because of trees...
Where should I go next?
picadores 3 May, 2021 @ 4:39am 
OK, got the snail figurine [/1,3,5,6]
picadores 12 Apr, 2021 @ 9:13am 
Should I be the only one who has problems with getting the snail figurine? I can see the figurine, but I cant solve the puzzle. Please help!
tchapman 9 Feb, 2021 @ 7:41pm 
This has been a very enjoyable mod. I am stuck, however in the castle in the same room mentioned in the last couple of posts. The one with the X does not mark the spot message. The note that I have does not correspond exactly to the room. In the note, here is a zero in the centre of the most Southerly row, where the room has a grate, and therefore no plate to weight. I read the solution below, which I can't really connect with the two clues, and even following the recipe I don't get a door. If you still look here, can you help?
Layla Spellwind 5 Feb, 2021 @ 12:06pm 
Pretty big mod, very long and interesting. But... damn confusing. Often I just have to work out what's going on inside the creators head. I do recommend it, it was fun... but I've not finished it. Finding some walls that just happen to be walk throughable, or finding a button on one side of the map to open a door on the other side is just a bit much. Kudos to the creator though, it must've taken a lot of work to make this. But my patience has run out.
TheDragonfly  [author] 27 Jul, 2020 @ 5:02pm 
@ runicnomad

Thank you for your praise I truly appreciate it. I always planned to do a second mod with the release of LoG 3... but alas it appears that may not happen. Never know what may happen though as I am currently studying Computer Science at university and am learning to code which I'm sure will only give me more inspiration as that is where my experience lacks so it would be nice to be able to script better instances.

As to the bug I am aware of it and have had an update in the pipeline for so long now its just my focus at the moment has been on my daughter and my studies so outside of that in my spare time I've just been gaming.

Thanks again for your kind words :)

Good Hunting!
runicnomad 27 Jul, 2020 @ 4:37pm 
I ran into one bug that almost had me locked in the lower level of Castle Xarlax. The room that says X does not mark the spot the puzzle doe snot trigger correctly. So after putting the stones in the right spot I had to grab them and place them again and then the wall opened.

Kudos on the MOD mate it was fantastic. I kind of wished you had or will create more MODs and maybe used some assets from Nexus too. It does not look like we will get LoG 3 and thus far all the grid games I have played do not have the extensive modding and are not really close to what Grimrock gives me as far as that old school feeling. I am still binging on MODs now

Thanks again and if you have the time I highly encourage a Sequel to Xarlax it was super fun!
runicnomad 27 Jul, 2020 @ 4:37pm 
I ended with 73/76 and all levels explored and a straight up Hulk Minotaur with so many heads... wow. I ended up playing on hard from a level 1 party but since you said it was recommended for a level 12 party I spawned them all like 4 skill tomes at the start. Invisibility was a must for the epic fights. And the boss fights were perfect not just some absolute madness of mobs all packed together. That final fight with stages was awesome!