Portal 2

Portal 2

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Aperture Basement (Part 2)
   
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Aperture Basement (Part 2)

I 1 samling av Johan
The Aperture Basement Collection
10 artiklar
Beskrivning
Welcome back to the Aperture Science Analogue Auxiliary Testing Facility. Please remember to fill in your Aperture Science Self Reflection Initiative Release Form in order to recieve your Aperture Science Test Duty Release Diploma. Failure to fill in your ASSRIRF will result in temporary evaluatory reallocation to the Aperture Science Quaternary Intelligence Realignment Annex.

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-- The Aperture Science Analogue Auxiliary Testing Facility team
Populära diskussioner Visa alla (1)
0
9 jan, 2015 @ 16:33
the level
Wait! Don't Shoot!
39 kommentarer
Knockturnal213 24 jun, 2016 @ 17:17 
very creative and fun. thanks for ur hard work
ShocknAwful 28 dec, 2015 @ 5:49 
Getting the ball to land in the skot without bouncing out was irritating. This comes down to luck or practice and has nothing to do with puzzles
xiaosha 22 jun, 2015 @ 18:43 
too easy
danne11man 24 feb, 2015 @ 13:37 
Please stop making this easy maps cos i can finish this one in the sleep ZZzzz 1/10
lfairban 7 feb, 2015 @ 11:32 
Medium difficulty. Kind of nice.
Evgesha 24 jan, 2015 @ 3:38 
Оцените пожалуйста,мои первый работы.:)
Rate please , my first job.:)
add to favorites, please (добавьте в избранное,пожалуйста)
AWP-параллели самая хорошая работа на мой взгляд.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=379767026
AWP | Killer line
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=380053458 (2 новая модель)
pizzascience 17 jan, 2015 @ 14:36 
reely realy luky
pizzascience 17 jan, 2015 @ 14:35 
you know you just got luky
wildgoosespeeder 16 jan, 2015 @ 21:53 
Why are you disabling the fizzlers that seal off the two sub-rooms from the main hub area you created? That doesn't make any sense to me. Other than that, decent tests.
Treviso 15 jan, 2015 @ 21:14 
I liked this chamber, two similar puzzles combined in a nice fashion. However, the emancipation grids, which are located in the first room and open the way to the two puzzles) could (in my opinion) be always active, because there isn't any reason to deactivate it.
Also, auto-respawing Cubes (including edgeless) would be super nice.