Portal 2

Portal 2

2,749 ratings
Aperture Basement (Part 2)
   
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Aperture Basement (Part 2)

In 1 collection by Johan
The Aperture Basement Collection
10 items
Description
Welcome back to the Aperture Science Analogue Auxiliary Testing Facility. Please remember to fill in your Aperture Science Self Reflection Initiative Release Form in order to recieve your Aperture Science Test Duty Release Diploma. Failure to fill in your ASSRIRF will result in temporary evaluatory reallocation to the Aperture Science Quaternary Intelligence Realignment Annex.

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-- The Aperture Science Analogue Auxiliary Testing Facility team
Popular Discussions View All (1)
0
9 Jan, 2015 @ 4:33pm
the level
Wait! Don't Shoot!
39 Comments
Knockturnal213 24 Jun, 2016 @ 5:17pm 
very creative and fun. thanks for ur hard work
ShocknAwful 28 Dec, 2015 @ 5:49am 
Getting the ball to land in the skot without bouncing out was irritating. This comes down to luck or practice and has nothing to do with puzzles
xiaosha 22 Jun, 2015 @ 6:43pm 
too easy
danne11man 24 Feb, 2015 @ 1:37pm 
Please stop making this easy maps cos i can finish this one in the sleep ZZzzz 1/10
lfairban 7 Feb, 2015 @ 11:32am 
Medium difficulty. Kind of nice.
Evgesha 24 Jan, 2015 @ 3:38am 
Оцените пожалуйста,мои первый работы.:)
Rate please , my first job.:)
add to favorites, please (добавьте в избранное,пожалуйста)
AWP-параллели самая хорошая работа на мой взгляд.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=379767026
AWP | Killer line
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=380053458 (2 новая модель)
pizzascience 17 Jan, 2015 @ 2:36pm 
reely realy luky
pizzascience 17 Jan, 2015 @ 2:35pm 
you know you just got luky
wildgoosespeeder 16 Jan, 2015 @ 9:53pm 
Why are you disabling the fizzlers that seal off the two sub-rooms from the main hub area you created? That doesn't make any sense to me. Other than that, decent tests.
Treviso 15 Jan, 2015 @ 9:14pm 
I liked this chamber, two similar puzzles combined in a nice fashion. However, the emancipation grids, which are located in the first room and open the way to the two puzzles) could (in my opinion) be always active, because there isn't any reason to deactivate it.
Also, auto-respawing Cubes (including edgeless) would be super nice.