Space Engineers

Space Engineers

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Timed Beacons
   
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2 Jan, 2015 @ 1:29am
2 Jan, 2015 @ 6:44am
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Timed Beacons

Description
This script De/Activates your beacon(s) at regular changable timeOut/duration intervals.

Since beacons suck down a lot of energy when using full range i only have them blink for a second ever n seconds. That way my small battery-powered crafts last months on idle instead of days; and i always know where they are.

Setup:
- Install Programmable Unit
- Install 2 timers at 1second interval:
- Timer 1 triggers the Programmable unit, then Timer 2
- Timer 2 triggers the Programmable unit, then Timer 1
- Start Timer 1
If you want you can also specify the name if the beacon to use; if not specified all beacons on the grid willl be used.

The Script is verry lightweight and fully commented

have phun

Change Notes:
- Changed .Name property to .CustomName property to find beacon by
3 Comments
Digi 2 Jan, 2015 @ 3:35pm 
Why 2 timers ? You can loop this with 1.
BarfightSpectator  [author] 2 Jan, 2015 @ 6:41am 
can do; thx for the info;
any word on the battery recharge state property exposition instead of a toggle method?
76561198098075285 2 Jan, 2015 @ 5:55am 
Hi, we made some changes to the programming block. Can you please use "CustomName" instead of "name" at line 26?