Crusader Kings II

Crusader Kings II

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Remove Ambient Noise
   
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25 dec, 2014 @ 22:24
2 aug, 2020 @ 15:37
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Remove Ambient Noise

Beskrivning
Silence all the ambient noises that startle you at 4 in the morning.

Version 1.4

Description

This mod mutes all the ambient noise. The other noises like battle victory or childbirth are left at the default volume. To leave the ambient sounds and only mute the interface noise, check out my other mod Remove Interface Noise

The following screens are muted:
- Character
- Council
- Law
- Technology
- Military
- Intrigue
- Factions
- Religion
- Clans
- Societies
- Great Wonders

Additionally, the following map location based ambient noise is muted:
- Forest
- Open water
- Coastal
- Desert
- City (both Eastern and Western cities)
- Zoomed out to far (the whooshing sound)

And last but not least, the army selection and move sounds have been muted.

Note:
Please note, noises like the rooster crowing or the horse naying are still included, but noises like the ocean waves, for the coastal view, are muted.

Compatibility
This mod is not compatible with any other mods that modify the sound.fx file.
I don't believe there are any DLC requirements, let me know if you are experiencing issues.

Versions
Version 1.4:
- Silenced the Great Wonders window
Version 1.3:
- Silenced new interface windows for Holy Fury DLC
- Silenced new interface windows for Jade Empire DLC
- Set coastal volume to the same level as the other ambient events volume.
Version 1.2:
- Silenced the Societies tab added in Monks and Mystics DLC.
- Silenced the army and navy selections and movement.
Version 1.1:
- Silenced the clans tab added in the Horse Lords DLC.
Version 1.0:
- Initial release.
39 kommentarer
Marchiel Lobelia 8 jul, 2024 @ 21:24 
it's working on 3.3.4, pretty noice :steamthumbsup:
Porte Patio 76 13 jan, 2024 @ 20:40 
Does not seem to work anymore.
Stevoni  [skapare] 4 aug, 2020 @ 15:51 
No problemo, sorry it took so long.
Furighteous 4 aug, 2020 @ 2:13 
@Stevoni It works! Thanks a bunch! :D
Stevoni  [skapare] 3 aug, 2020 @ 17:42 
@Furighteous I think the latest update does what you're wanting to.
Furighteous 24 jul, 2020 @ 16:44 
@Stevoni Great Works were added as a free feature in patch 3.1 .
The screen pops up when you click on the Great Work icon (it's on the upper part of the province screen when one is built) and makes a "wooooom" sound. You can check existing Great Works, like Stonehedge (on Wiltshire) or Hagia Sofia (on Constantinople).
Not a major issue, just wondering if you could do it. ;)
Stevoni  [skapare] 24 jul, 2020 @ 15:09 
@Furighteous What DLC is needed for the Great Work screen?
Furighteous 24 jul, 2020 @ 11:03 
Works as intended.

Could you update this so that it also mutes the Great Work screen?
Stevoni  [skapare] 28 feb, 2020 @ 15:26 
Sorry for the delay, been a crazy week @starfarts. I'm not sure if audio is included in the checksum. You can open the sounds.fx file in this mod and find the money_in.wave file and change the volume to be 0.
starfarts 23 feb, 2020 @ 16:10 
Well the file is /Crusader Kings II/Sound/money_in.wav, do you figure if I replace the file with an empty one it will mess with the checksum?