Total War: WARHAMMER III

Total War: WARHAMMER III

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Tomb Kings Remix - Rebandaged
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graphical
Tags: mod
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166.426 MB
29 Oct @ 8:29pm
2 Nov @ 8:02pm
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Tomb Kings Remix - Rebandaged

Description
A collection of replacements, variants, part juggling and assorted graphical tweaks I've made to my Tomb Kings, that others might enjoy. In general made the skeletons a touch more weathered and worn. As well as some theming for each of the major factions. And a lot of extra bandages.

Change List:

Tomb Kings - Replaces all five of the original Tomb King lords. Adds an additional five variants.
Tomb Princes - Replaces three of the original Tomb Princes, and makes minor tweaks to the remaining two (including bumping one farther down the variant list). Adds an additional five variants.
*Variants for both are compatible with the Variant Selector mod.
Liche Priests - Added some minor accessories while I was trying to fix a neck/head gap.
Tomb Guard - A large change inspired by the 6th Edition Tomb Guard, adds more bandages and new heads replacing the large fan hats (with a few exceptions). Weapons have been replaced with variants of the King/Prince swords/halberds, plus a khopesh borrowed from the Ushabti and shrunk down to tomb guard size.
  • Settra / Khemri, gets an additional set of heads mixed in which keep the fan hats and golden masks. Giving the King of Many Titles' tomb guard a touch more elite appearance. This was also shared with Numas for ease of checking them out in Skirmish.
  • Khatep / Exiles of Nehek; Retains the old tomb guard weapons mixed in, as well as some additional halberds borrowed from the Necroserpents, to give Khatep's tomb guard a more priestly feel.
  • Arkhan / Followers of Nagash; Has some unique variants made with Vampire Counts skeleton parts replacing the Tomb skeleton parts, giving his Tomb Guard a more run down and necromantic feel
  • Khalida / Court of Lybaras; Has a slightly higher proportion of snake motifs.
  • The Khepra Guard(Regiment of Renown-Tomb Guards); were given a unique appearance, a touch more beetle themed, and a unit card to match.
  • Venom Knights of Asaph(Legion of Legend-Necropolis Knights); Minor juggling of their parts to be a little more serpent themed.
Skeleton Warriors/Spearmen/Archers - Skeletons were given additional head variants for variety, and a chance for a bandage accessory.
  • Khatep; His skeletons are a little better put together. With a higher proportion of nicer looking parts and bandages.
  • Arkhan; Mixed in vampire counts skeletons, for a more ramshackle necromantic feel.
  • Khalida; Better put together archers, including one armoured torso in the mix to make them feel a little more special than Khatep's archers. Plus a snake accessory on the right hand mixed in so Asaph can better guide their aim.
  • Blessed Legion of Phakth (Regiment of Renown-Skeleton Archers); Given a new appearance and unit card.
Nehekhara Warriors - Has variants of the old tomb guards swords mixed in with the regular swords, to put them to general use and stand out a little more between Warriors and Tomb Guard. Adds additional heads for variety. Bandage accessory chance.
  • Khatep; Has a slightly higher proportion of nicer parts, and some unique heads lightly mixed in with masks of lesser quality
  • Arkhan; vampire counts skeletons mixed in alongside the regular Nehekhara Warriors. The vampire skeletons appear with a sword and shield, because I like the mixed visual.
  • Storm Riders of Khsar(Legion of Legend-Nehekhara Horsemen); Removed the scorpion emblazoned shield from their mix so it would be unique to the Scorpion Legion RoR.
Ushabti Ushabti are a little thicker/brawnier for a more intimidating and sturdy presence. Adjusted the heads to correct a mild overbite. Melee Ushabti always have symmetrical weapons pairs, and an additional sword type was added scaled out of one of the tomb king swords.
As one of the mainstay Tomb Kings units, gave them a bit more variety. Added an additional set of bodies with cracked/broken parts for the ancient statue aesthetic. Added three additional head/accessory sets, one more armoured, the other more cloth/bandage, and the third a combination.
  • Settra; Has a higher proportion of armoured ushabti
  • Khatep; Has a higher proportion of cloth/bandage ushabti
  • Arkhan; Has a higher proportion of cracked/broken ushabti
  • Khalida; Has a higher proportion of armour and cloth Great Bow ushabti compared to the others.
Sepulchural Stalkers - Only use the fanged skull heads, as I simply like it better.
*Eyes of the Gods (Regiment of Renown); Only use the human/mask looking heads. Giving it a more unique appearance.
14 Comments
Yogo Pogo  [author] 8 hours ago 
Correct. It would be incompatible.
Judassem 2 Nov @ 1:34am 
This would be incompatible with the Dismemberment Overhaul mod, right? The one in this link:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2926733791&searchtext=
Alessandro 1 Nov @ 2:52pm 
ty for this is great
2Scribble 1 Nov @ 9:30am 
Kind of reminds me of the Mummy with Brendan Fraser :steamthumbsup:
fearofcrows 31 Oct @ 9:57pm 
right away I've got a good feeling this is going to be a permanent fixture in my games. thank you, it's beautiful.
Severus Licinius Maximus 31 Oct @ 6:09pm 
Incredible Amazing Work!!!
goon;) 30 Oct @ 6:46pm 
Amazing work, hard to play w repetitive units
玛丽莲猛撸 30 Oct @ 6:22pm 
The Greatest Invention of October
Yogo Pogo  [author] 30 Oct @ 11:51am 
Yes, only graphical changes and the extra character variants.
LiptnX 30 Oct @ 11:30am 
This is looking great.
It's purely graphical, right?