Space Engineers

Space Engineers

37 ratings
SEENG Engine sounds 1.0 [READ DESCRIPTION]
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Type: Mod
Mod category: Script, Modpack, Other
Tags: hud, NoScripts
File Size
Posted
Updated
11.929 MB
28 Oct @ 11:36am
28 Oct @ 11:38am
2 Change Notes ( view )

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SEENG Engine sounds 1.0 [READ DESCRIPTION]

In 1 collection by Bomb
SEENG Addons
6 items
Description
SEENG is a full rewrite of SE sound system.
introduces new immersive, fully customizable 3D sounds to a ships.

Sound addons can be set for individual ships at any moment via UI

Lots of new sounds, engines, acceleration, first person cockpit,
ambience for idle, moving and more


THIS IS A PLUGIN - available at SElauncher mod loader
Mod wont gonna work without SElaucnher cus SE ModAPI is very limiting
!!! SElauncher (cringeLauncher) is not related to discontinued PluginLoader (SpaceEngineersLauncher)
Official SElauncher Discord [discord.gg] Here you can download it
SEENG Discord [discord.gg]


Road map
1.1 - Thrusters Advanced sounds
1.2 - Envoirmental sounds
1.3 - Engine Startup
1.4 - Ground vehicles - Tanks n Rovers
1.5 - TorchAPI (?)
1.6 - Aerial vehicles - Planes n Hellicopters


How to use
1. In the "instaled plugins" click at "Client mod loader" and sellect [seeng] sounds addons that you want, reload game
2. Add [SEENG] tag to a cockpit name
3. Press F1 While in that cockpit, it will open seeng UI
4. Select desired engine and press Refit Engine
5. Additionaly set max speed of your ship in the Ship Speed
The MaxSpeed should match maximum speed that ship can achive



List of all currently available sounds addons - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3594916054



Some comparisons to a vanilla sound system
System
Space Engineers
SEENG
Ship Speed
Sound not changing depends on speed
Sound dynamically reacts to a ships speed
Acceleration
One sound randomly play
Dynamic semi-realistic sounds, changes pitch
Distant sounds
No distant sounds, sound is constant all the time
Distant sounds, far, close, inCockpit
Sound quality
2D static sounds
3D emiter based
Customization
No :(
Allows third-party sounds


Notes:
Currently seeng complytly replaces original sound system
And sound not gonna play if there no pilot in the ship
Which makes unpiloted ships silent

Per ship parameters like max speed are stored in the cockpits CustomData
in the future updates it will be synchronized between all the cockits on a grid


API
API supports player made addons
requires only workshop upload to work

currently available set amount of sounds with their unique behavior
and customizable response behaviors
if you are intrested join our discord


Changelog
1.0.1
- Fixed GUI being broken due to resolution issue
- Fixed GUI not open properly with F1
- Added How-to in the GUI
- Changed max speed window
32 Comments
Maeyanie 12 hours ago 
UI wasn't fixed for me in the latest update... still looks identical to the screenshot posted.
Bomb  [author] 12 hours ago 
@Maeyanie UI Has been fixed in the latest update

and converting it for pulsar is not only geting rid of UI, (it still have legacy non imgui UI) but also downgrading from NET.framework 9.0 to a 4.8 and then maintaining both.

and SEENG has aplied to a pulsar hub before, on its early development stages, but due its code being, quote on quote *not pure enough* and tons of made up rules and restrictions that are not even stated anywhere, i gave up on making it compatable for both plugin loaders.

SEENG already uses custom data config
but not for selected engine, its a planed feature for the next update.
Maeyanie 16 hours ago 
Thinking about it, it might be worth considering to just use custom data config kind of like Hudlcd, and ditch the broken UI entirely.
Maeyanie 17 hours ago 
@Bomb: I mean, it's not really on them, it's your choice what you use for a UI... and given the current one's fairly broken anyhow, it might not hurt to at least look into doing it in a way which can support both.
Bomb  [author] 18 hours ago 
@Molten Carnage Thats on Pulsar devs
Bomb  [author] 18 hours ago 
@Popeye Please, read description
Popeye 18 hours ago 
"@Days No, its uses SElauchers exclusive fetures"
YOU KNOW THAT FUCKING SELAUNCHER IS DISCONTINUED RIGHT?
Stop shuttling people to unsecure sources you hack!
UnknownGhost 21 hours ago 
That flying wow I love how you fly
Molten Carnage 30 Oct @ 4:33pm 
Not having this for Pulsar cuts out a lot of people.
GigaCars 30 Oct @ 11:24am 
somehow i only now noticed this is a plugin mod

i have no idea how to get plugins in SE so that's unfortunate