Deadside

Deadside

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Korpi
   
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Tags: ds-mod
File Size
Posted
Updated
22.333 MB
27 Oct @ 11:23pm
28 Oct @ 3:32am
3 Change Notes ( view )

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Korpi

Description
Korpi is a heavily forested island shrouded in fog, mystery, and decay — a place where civilization burned itself out after the final nuclear exchange.
The remnants that remain are cracked roads, silent villages, and the ghosts of a past long forgotten.

There are no safezones, no missions, no rules — only survival and territory.
Every tree line hides an ambush. Every abandoned house tells a story.
Fights here are close, brutal, and unpredictable, shaped by the dense terrain and the silence between gunfire.

The island shifts with every encounter — players carve their own paths, forge their own camps, and disappear just as quickly.

What was once a refuge has now become a hunting ground.


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This mod adds a custom playable standalone map for Deadside — Korpi, a dense 1.3km² forest island(mainland) designed for close-quarters PvP and exploration.


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*Not supported by G-portal!*

To make sure the server loads the map, check the deadside.log for:

[USFPSGameInstance::Init] Server CommandLine = /Korpi/Maps/Korpi -nosteam -log -port=28200 -playersmaxcount=20 -beaconport=28201 -admintype=2

If the init states world_0, it will result in server defaulting to Mirny.
Popular Discussions View All (3)
1
18 hours ago
PINNED: 🌍 [COMMUNITY SERVERS] Korpi Map Hosting & Connections
Λ arno
0
20 hours ago
PINNED: 💬 [SUGGESTIONS & FEEDBACK] Ideas for Korpi’s Future
Λ arno
0
20 hours ago
PINNED: 🧱 [BUG REPORTS] Korpi Mod — Report issues here
Λ arno
9 Comments
Λ arno  [author] 28 Oct @ 5:02am 
KozaMonku, i've gone through the files and so far it seems that there should not be any possible conflicting factors. The mod is a standalone map, and does not relate to Mirny.
Λ arno  [author] 28 Oct @ 4:53am 
Hello, first of all thanks for the patience. I've currently done the workshop tests on my server, and it seems that the mod loads in just fine and the server recognizes it. Once i'm able to get the 3rd party support to change the world map parameter accordingly, the community server should be open.

I will update the server information over to the mod page once it has all been set :)
KozaMonku 28 Oct @ 3:50am 
So if you ever test your mod, could you tell me which server it's on so that my moderation team and I can come and take a look?
Does your mod affect the Mirny map? And does it cover the entire map or just a specific area?
I'm asking you this so that I can see if I have any other mods in that area and remove them to see if that works.
[FL] ruusco 28 Oct @ 3:43am 
Hi, is it a separate map or can it be integrated as a location into the current map?
Belarus 28 Oct @ 3:18am 
What is the name of your server? I want to come and look at this mod on your server.
Λ arno  [author] 28 Oct @ 2:25am 
Hey, thanks for the clarification. I will hit up a test server and run the map on it just to see it all functions as intended!
KozaMonku 28 Oct @ 2:17am 
I have no problem installing mods. I already have about thirty on my server and they all work very well.
So could it be that your mod conflicts with one of the ones I already have installed? I've had that happen before. I'll take a look at it :)
Λ arno  [author] 28 Oct @ 12:20am 
Hey KozaMonku, please refer to the official deadside wiki for server-side mod installations in case you're having technical difficulties.
KozaMonku 27 Oct @ 11:57pm 
Hi, I downloaded your mod, but it doesn't seem to be working. That's a shame, because it looks really good.