Attack on Toys

Attack on Toys

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Operation:Rem sleep Part 12 (world lore doc is in the description)
   
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2.305 MB
27 Oct @ 2:57am
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Operation:Rem sleep Part 12 (world lore doc is in the description)

Description
world lore doc(still heavily in progress) :https://docs.google.com/document/d/1Bg_dcukJBU-3Xt2f10C7YYAngC5WlW8CYV12IEkccT0/edit?usp=sharing
(this was made with a apple ipad, so it is not made to be viewed on a computer, it seems that a phone seems to be fine


General, our distraction has worked, we knew that the greens had bugged the command room and had a fake conversation along with a plethora of fake plans being "leaked" as a result, most of the green army had moved to the black fortress in anticipation for an attack that will never come. Now we have to use this opportunity to take fort remmington, one of the most advanced and secure green forts ever made. Even with majority of green solders gone, the fortress itself is still extremely formidable with hundreds of aircraft and guns. taking this fort would give our airplanes a base to refuel and enter back into combat quickly which would allow us to easily take back the black fortress. we have assigned all of our ATPC's to this mission that could very well change the war. this is a huge gamble but if we win, we establish a strong foothold in green territory. Majority of our troops are currently engaged with the blues in an attempt to retake the arine mountains so you will not get much more support than what you already have. god speed general. take fort remmington. Glory to the black alliance.