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Terro's Custom HP Scaling
   
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26 Oct @ 6:46pm
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Terro's Custom HP Scaling

Description
I made a (semi) light weight enemy HP scaling mod!

It works by calling for any entity given the [enemy] tag, so it doesn't change the HP of barrels, Hiisi energy shields, etc. It will update every 3 seconds in a large area and sets new maximum HP on enemies that haven't been buffed yet.

Shouldn't conflict with any other mod; if you find a specific enemy that is unaffected, please report it to me @TerroKit on the Noita discord :) It is either a design choice, and up to me to overwrite, or an un-tagged enemy (I will not be fixing these)

Oh right forgot to mention @Evaisa on discord did the heavy lifting in about 10 mintues after i struggled for four days. Only things I contributed were the settings and polishing.
2 Comments
Plyhi 20 hours ago 
I have seen many of other optional method in your code ,will you finish those in future update?I think Noita needs the scaling mod and finally here it is
Plyhi 20 hours ago 
can you just make it have mutilpiers in setting for each biomes?qwq theres function BiomeMapGetName(x, y) and you can always get player position