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Army General Active Air Defense Defender Advantage No AI Difficulty Buff
   
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1.770 MB
26 Oct @ 7:02am
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Army General Active Air Defense Defender Advantage No AI Difficulty Buff

Description
"This mod makes the following changes to Army General (some to base game skirmish/mp as well; for mp al players would need mod):


Air intercept is removed for AA and requires AA to be deployed to battles like artillery, This makes planes more useful and AA more engaging. AA can reinforce to the range shown by their intercept circle
(Here is version with only the above change(s): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3594000800)

Defenders Defend: Defenders get more deployment points while attackers get more reinforcement points. This allows defenders to claim advantageous positions rather than meeting on equal footing
(Here is version with only all of the above changes: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3594000459)


Harder AI settings do not get bonus income or units. I think that harder AI plays smarter, and I want this without the other bonuses. I'm tired of max vet uber T-55's and reservist Navy Seals, and so on



Other separate versions of the mod make these changes (including all of the changes listed above them):

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3593999234
Trees block vision: vision is limited in forests (~100m) and while units can still see through one or two thin lines of trees, they can't see through as many as they could in the base game. Trees are also shorter for ground vs air interactions, or for scouts on hills

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3590585575
T-Series Tanks Cannot Reverse. No more outrunning a poor Chieftain in reverse, lmao. Much realistic - on the flip side, any 4-point Soviet tank now costs 3 points. NATO tanks with max-range tank guns get 1 additional unit of range , (2275m -> 2450m)

Infantry survive the destruction of ground transports but take damage from overkill. For example a 14-man KDA Schutzen unit riding in an unarmored truck will still get evaporated by a TOW-2, but if the vehicle is hit by a weaker LRAC around 9 men will survive, stunned

LARS2 fires 2 rockets per second now so it shouldn't be worthless; grads get increased dispersion

Additional: infantry corpses are persistent through the battle. No game change, just more immersive imo





Patch 166425 (Oct 2025)