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PATH (Port Authority Trans-Hudson) AM Rush
   
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24 Oct @ 10:44pm
29 Oct @ 2:51pm
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PATH (Port Authority Trans-Hudson) AM Rush

Description
WARNING DISCLAIMER: This is a map is first and foremost a multiplayer map! Unless you set up all the track sensors at the beginning of the scenario, do not attempt to run this timetable solo. You will have a rough time.

Welcome to the Port Authority Trans-Hudson system! On this unique map, you will experience the entirety of the PATH system from Newark, Journal Square, & Hoboken, New Jersey to World Trade Center & 33rd Street in Manhattan, New York City from abound 4:45AM to 12 noon. Every scheduled run is represented, and every equipment cycle is recreated as faithfully as the game engine allows, with some cycles being split in half to simulate equipment problems or programmed drop outs.

This timetable starts out quite slow but quickly becomes extremely busy as trains enter service from the various yards around the system for the AM rush. By about 7:30AM, NWK-WTC trains are at a 5 minute interval, JSQ-33rd trains are at a 4 min interval, and HOB-33rd & HOB-WTC are both at an 8 minute interval. Careful handling is required at the Grove Street and Pavonia Interlockings to ensure trains are being sequenced and routed correctly. Starting around 9:30AM, many of the consist cycles will begin to drop out of service and run light to the yard for the mid-day, until only the trains required to run off peak service remain out on the railroad.

If you intend to dispatch this timetable manually, I suggest a minimum of 3 people are needed to properly dispatch the system; one person for NWK, Harrison yard, and JSQ, one person for the Grove Street and Pavonia Interlockings, and one person for the three main terminals (Hoboken, WTC, and 33rd). I have fleeted what signals can be fleeted at the start of the day, but this may change as yard moves require.

As mentioned above, I have placed track sensors liberally throughout the system and left them un-programmed. This allows you the option of setting up the railroad to run with CBTC active if you wish. Be warned that you will still need to tend to a few yard moves here and there (mostly from C yard, and the late morning dropouts to Harrison Shops), and also keep an eye on the Grove / Pavonia plants to ensure trains do not mis-sequence themselves. Actual scenario run time with sensors active can be as low as 90 minutes through the use of the time multipliers.

Overall, this map and schedule took about a week to lay down, program, and test, so I welcome any and all feedback you may have. Enjoy and happy dispatching!
2 Comments
fanrailer  [author] 29 Oct @ 7:06pm 
Just ran this scenario earlier today with track sensors enabled, was able to complete it in 90 min. I would say that 2 hours is a reasonable expected run time if you're playing solo with the sensors cut in.
TheLazyBum 24 Oct @ 11:17pm 
I mean it works, have fun at Grove Street!