Nuclear Option

Nuclear Option

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Invasion - Ignus Archipelagio
   
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22 Oct @ 3:21pm
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Invasion - Ignus Archipelagio

Description
-LORE-

The war in the Ignus Archipelago began with a declaration of aggression from PALA, who seized control of key islands and airbases across the region. In response, the BDF launched its own counter Operation — a high-risk naval invasion designed to reclaim the chain and reestablish control over vital air corridors in the South Ocean.

Starting from a lone artificial island outpost, the BDF must push north and retake the scattered islands of Ignus. Reinforcements are already en route — carrier groups cutting through the mist and heavy seas to join the fight — but until they arrive, every sortie counts. Each captured island strengthens BDF logistics, allowing new manufacturing facilities, radar stations, and defensive emplacements to be established, tightening their hold on the chain.

The battle will unfold over hours as turbulent storms roll in, visibility drops, and weather systems shift dynamically. Only through persistence, coordination, and control of the skies will the BDF secure victory over PALA and ensure the Ignus Archipelago returns to safe hands.


-MISSION OVERVIEW-
Setting: Ignus Archipelago
Factions: BDF vs PALA
Recommended Players: 1–30 (Reccomended Minimum of 4)
Duration: 2-4 Hours


-GAMEPLAY FLOW-
Starting Point: The BDF begins at a small offshore artificial island base in the southern ocean.
Objective: Capture and secure all major islands and airbases across the Archipelago from PALA control.

-GAMEPLAY LOOPS-
Sead, CAS, CAP, Escort, Strike, Recon


-REINFORCEMENT SYSTEM-
Two minutes after capturing each airfield and heliport, BDF reinforcements deploy to that location. Bases are automatically fortified with defenses and factories.
LCAC landing craft deliver armored vehicles will spawn and continue the advance on remaining objectives.


-PROGRESSION-
Each captured island improves BDF production capability, unlocking more advanced aircraft and ground assets.
Resource and monetary progression is deliberately slower for a realistic build-up and logistical challenge.


-FAUX-DYNAMIC WEATHER-
Weather conditions shift every 15 minutes on timed triggers — fog, storms, and clear skies cycle dynamically across the 5-hour window.


-NUKES-
Nuclear ordnance exists but is extremely limited. Strategic use can change the course of battle.


-VICTORY CONDITION-
The mission has no scripted ending — when all PALA airfields are captured, BDF dominance is achieved.
1 Comments
Mad Dog 26 Oct @ 11:15am 
I love it, but you are going to have to add a little more to the BDF navy to make it possible, It doesn't seem to matter where or what you attack with the navy is too numerous to attack and have munitions get through. Another few shards would go a long way, maybe even another destroyer or an ACTUAL carrier (I hate the annex personally), but the biggest issue is after an hour everyone else seems to spawn in helicopters and you soon are overwhelmed by ifrits and revokers. If you can fix that then it should still be possible despite the navy imbalance.