Left 4 Dead 2

Left 4 Dead 2

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Barpocalypse Z
   
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Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
529.778 MB
21 Oct @ 5:00pm
28 Oct @ 10:18pm
4 Change Notes ( view )

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Barpocalypse Z

In 1 collection by 𒉭 AYE! 𒉭
Barpocalypse Z - Complete
19 items
Description
The Survivors end up in New York after their run in with the Midnight Riders in Atlanta and Virgil in New Orleans.

Ellis, Coach, Nick, and Rochelle decide to make a quick stop at a Pizzeria. Suddenly, their next chapter in 'New York' unravels. Or so it goes...


Custom Campaign.

TL;DR - Intended for Expert, Run on "Local Server". You only need "Barpocalypse Z" to run the campaign. The attached mods are in reference to the Steam Workshop addons that appear in this campaign.

**It is intended to be difficult, but not impossible. If you get annoyed or frustrated easily, simply do not play this campaign.**

Full Gameplay on Expert Realism : https://youtu.be/Pskt7F9eByk?si=atV4C_dTyxMTt4ZR



"Barpocalypse Z" by AYE!/SK, Left 4 Dead 2 Custom Campaign.

Features:

- Billiards (Pool) Minigame. Shoot the cue ball. Recommended with the Pistol/Tec-9.
- Jukebox. Added a 'Rare' Song.
- New Tec-9 SMG Secondary Pistol, Tec-9 Model & Animations by Axeno, 苦黄瓜. Replaces SMG for Secondary SMG Pistol.
- Drivable Jimmy Gibbs Car, from "Drivable Vehicles" Mod by NF, Daroot Leafstorm, Roku. Steam Workshop.
- Buffed AWP & Scout for Expert Mode. AWP Model by ☆麻辣香锅☆, Spicy Hot Pot. Steam Workshop.
- Zweihander Sword. Random Drop. Rare Melee Weapon. Modified damage, +1 Decap. All Weapon Scripts by AYE!/SK.
- Whitaker's Cola (Optional Sidequest)
- New Tank Variant Model. The Green Flu's Mutated..
- "RE: Laser Room" (Run or Shoot?)
- Some abomination of "Sen's Fortress" from Dank Souls
- A Minigun with a Flamethrower.
- Custom Finale. Holdout at Burger Tank. Then it's quite the complicated escape. Ending with multiple Rescue Vehicles.
- "Sweet Tooth" from Twisted Metal appearance (or is that 'Whitaker'?)
- Louis holdin' it down on the .50 cal
- Survivor Dialogue & Interaction.
- Environmental Effects & Scenes. (Some are lethal; some deadly, some not so deadly)
- Panic Room (100% Non-Lethal!)


**Recommended to use L4B, some areas may require teamwork**

**Custom Content featured, mods may conflict**

**Note that you must host on a "Local Server" to enable Weapon Scripts**

**Map is intended for Normal - Expert; Realism will be quite a challenge**

**This Campaign assumes you know basic L4D2 mechanics,
such as Firearm/Melee Priority, conserving resources, when to kill/leave a witch alone,
basic bhopping (without scripts/autoing), and playing as a team.**


**Special Infected in this Campaign spawn at an increased rate in some areas. This is done to
"simulate" the respawn times of Special Infected like in "Versus"**


=============================================
===================Credits====================
=============================================

All Maps made by AYE!/SK using Hammer++ & Hammer (L4D2 Authoring Tools). Source Engine.

Original Map Content by Valve/Turtle Rock is referenced from, particularly,
- "No Mercy" - Apartments, Generator Room, Hospital
- "Hard Rain" - Environmental Fog & Rain, Burger Tank
- "The Parish" - Rescue Helicopter, F18 Jets, Jukebox
- "Dark Carnival" - Concert Finale VScript, "Infinite Onslaught" VScript

References to Original Characters, features dialogue from "Whitaker", "Virgil",
and "Military Rescue Pilot".

"Drivable Vehicles", "Jimmy Gibbs Car" by NF, Daroot Leafstorm, Roku. Steam Workshop.

"CSGO AWP Real Animations", "AWP" Model and Animations by Valve/Spicy Hot Pot/Twilight Sparkle. Steam Workshop.

"Intratec TEC-9 (SMG)" "SMG" Model, Animations, and Sounds by Axeno. Steam Workshop.

Soundtracks

"Il Vento D'oro" by Yugo Kanno from JOJO'S BIZARRE ADVENTURE-Golden Wind O.S.T vol.1
Overture

"Shrine of Amana" Soundscape from Dark Souls II:Scholar of the First Sin OST,
Original OST Credit - Milfanito by Motoi Sakuraba. FROMSOFTWARE.
Remastered in FL Studio. Ported in Audacity.

"500 Cigarettes" - The Orville, S2.E11, "Lasting Impressions"
Cigarette Machine. Audacity.

"Dragula (Si Non Oscillas, Noli Tintinnare Mix)" by Rob Zombie (Twisted Metal 4 OST). Audacity.

"Lost in Paradise feat. AKLO" by ALI, Jujutsu Kaisen ENDING 1. Audacity.

"Maui Wowie" by Kid Cudi. End Credits. Audacity.

Prefabs are referenced from L4D2 Authoring Tools.
"Cache Locker" Prefab - MrFunreal.
"CEDA Trailer" Prefab - GameBanana.

"Sweettooth" Model by Angel V Mendez from Sketchfab, Ported to Blender; Ported with Blender Sourceops. Compiled in Crowbar.

"Rat" Model by 'Street Rat' From Poly Haven, Ported to Blender; Ported with Blender Source Tools. Compiled in Crowbar.

"Zweihander" Weapon Model by Siesta from Sketchfab, Ported to Blender by AYE!/SK. Blender Source Tools. Compiled in Crowbar. Invisible v_animations.

"Red Muscle/Red Flu Variant" Texture from FilterForge. Edited by AYE!/SK in Blender, Ported by VTFEdit/Crowbar.

"Red Flu Tank" Model by AYE!/SK, Textured/Detailed in Blender, Ported with Blender Sourceops. Compiled in Crowbar. Uses Tank VScript by MrFunreal.

"TEC-9 Pistol Weapon Script" by AYE!/SK GCFScape, Original weapon script referred to made by Valve, "SMG" in Left 4 Dead 2

"AWP Weapon Script" by AYE!/SK GCFScape, Original weapon scripts referred to made by Valve, "AWP" in Left 4 Dead 2, Counter Strike: Source, and Counter Strike: GO

"Scout Weapon Script" by AYE!/SK GCFScape, Original "SCOUT" weapon script referred to made by Valve, in Left 4 Dead 2, Counter Strike: Source, and CS:GO

"Zweihander Weapon Script" by AYE!/SK. Modified damage. +1 Decap. Same hitboxes as baseball bat.


Creative Commons Attribution. Credit to Left 4 Dead 2, Valve, Hammer++, AYE!/SK and all creators.

sidenote: if any of the og creators for the featured content/workshop addons used in this campaign have an issue, please let me know. will adjust credits accordingly or remove if necessary.

"Non-Commercial: "anyone who owns the original Valve game can download and play the mod for free."
as outlined by Steamworks SDK > Uploading to Steam > Distributing Source Engine Games"

shoutout to the L4D2 valve developer community, found here: https://developer.valvesoftware.com/wiki/Left_4_Dead_2_Level_Creation

Hammer++ found here: https://developer.valvesoftware.com/wiki/Hammer%2B%2B

and the many content creators posting resources, tutorials, or guides, based on source sdk, l4d2 authoring tools, source engine, hammer or blender.
some of those being:

-3kliksphilip
-qdude
-tophattwaffle
-roflmahwafflz
-mrfunreal
-stub@
-drykipper5937
-bonj
-code jockey
-hisanimations
-faebetutorials

=============================================
=================End Credits=================
=============================================
--------------------------------------------------------------------------------------------

note: this is my first project release ever! from years of scrapped source sdk concepts,
gmod servers, cs:s minigames, and playing l4d1/l4d2 over the years, i present to you,



Barpocalypse Z


if you want to support me, you can subscribe to me on twitch, https://www.twitch.tv/trenchplayer
and youtube, https://www.youtube.com/@SkullKnight420/

please feel welcome to post any feedback, comments, whatever, just follow steam
community guidelines
, also if any bugs occur throughout the campaign, definitely let me know.
Popular Discussions View All (1)
4
25 Oct @ 6:51am
PINNED: Known Glitches/Bugs
𒉭 AYE! 𒉭
17 Comments
断开连接 Just now 
還真的很少看到game_ui 實體
It's really rare to see a game_ui entity.
梦到什么做什么,场景比我老家农村都乱,贴图瞎几把贴,无处不在的空气墙,光照bug一堆开了手电筒也黑的一笔,尸潮特感TankWitch全程批发,有时候卡的连音乐都没了,经常堵路,第一关的火车速度特别快稍微慢一点就撞大运,第三关不演了开局生化危机激光阵根本没想让你躲纯来消耗医疗包的,后面的独木桥摇摆牛更是无规律运动,碰到就倒,直接放弃赤不下了
Јамеѕ 27 Oct @ 9:26am 
Alright, thanks fort the reply.
𒉭 AYE! 𒉭  [author] 27 Oct @ 8:53am 
@Јамеѕ All maps are nodraw optimized. The only map you may experience a slight fps dip in is Chapter 2, which is due to complex shape geometry and water rendering. There are areaportals added in each map for better fps and prop rendering throughout the campaign.
Јамеѕ 26 Oct @ 8:13pm 
Question; Is this optimized?
悠闲的风琴家 26 Oct @ 9:28am 
怎么说呢,地图是好但是整体流程玩下来只有一个字:乱,你地图黑我就不说啥了意义不明的晃动场景的各种bug和看着就乱的不行的搭建排列和设计,毫无逻辑性可言,除了乱就是乱尸潮没听过坦克也没停过,这里乱那里也乱玩的我人都麻了。你确定你有测试过?
初潮未来 25 Oct @ 11:46pm 
娱乐图,bug有点多,改了武器特感模型数据,还有大量的丧尸尸体占用内存,很容易闪退,打了mod的话玩之前还是得手动删武器模型
JohnTecson05 25 Oct @ 7:28pm 
ugh who made this map anyways ?
Beeper 25 Oct @ 3:37pm 
garbage map!
Miyu 25 Oct @ 12:12pm 
not good map