RimWorld

RimWorld

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WorldEdit 2.0
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.191 MB
21 Oct @ 2:53am
23 Oct @ 7:17am
3 Change Notes ( view )

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WorldEdit 2.0

Description
An update for the Wordedit mod 2.0

Git repo[github.com]

- Templats system was removed, since worldbuilder exists


Original Description
Create your own world! Have you ever dreamed of playing on an extremely deserted or extremely cold planet? Or maybe you wanted a system of islands?

The new version includes improved support, new features and updates

To get started, subscribe to the mod, activate the mod, load save or create a new world. Then you can call the editors using hotkeys (default hotkeys can be found HERE)

Main
Wiki

Tile Editor
- Change any tile parameter: biome, temperature, rainfall and swampiness;
- Changing the type of mountains, rocks and caves;
WIKI


Rivers and roads editor
- Create/delete rivers. You can choose the type of river, create a source from the ocean/lakes;
- Create/delete roads. You can choose the type of road;
WIKI

World features editor
- Create and delete world features with custom text
- Customize the size, angle and rotation;
WIKI

Faction Editor
- Create and delete of factions on the map;
- You can set the name, the name of the leader;
- You can change relations with other factions (including the player);
WIKI

Settlement editor
- Create and delete settlements;
- Choosing faction for the settlement;
- Choosing a name for the settlement;
WIKI

World objects editor
- Create your own objects on the map, such as item stash, bandit camps, outpusts and more
- Setting the level of threats, items in the stash, etc.
WIKI

Template editor
- Create templates to load the created world and play in it over and over again, as well as transfer it to other players. The template saving factions, world landscape, settlements, etc.
- Customization of additional features of the template, such as the scenario or storyteller, as well as fixed pawns;
WIKI


Planned
Check out the editors wiki

Compatibility mods
- RimCity

GIT[gitlab.com]
15 Comments
LEE 8 hours ago 
ohhhhhhhhhhhhhh thx bro!
[Fr33_Co] Alpha Cat #x86 > java  [author] 13 hours ago 
Le mod permet de changer la pierre généré par défaut sur une tile, cependant, elle ne remplace pas la pierre déjà presente, peut etre que le mod "Quarry" se base sur ca et non pas la pierre au sol, je ne connais pas le mod, essaie :). tu peut retirer le monde a tout moment de ta sauvegarde

The mod allows you to change the type of stone generated by default on a tile, however, it doesn’t replace the stone that’s already present. Maybe the “Quarry” mod is based on that default generation rather than the stone on the ground, I’m not familiar with the mod, but give it a try :). You can remove the mod from your save at any time.
Leonis35 24 Oct @ 4:32pm 
Bonjour alpha. Je voudrais savoir si ce Mod permet de changer le type de pierre (chunks) qu'il y a par défaut sur la Map. Ma map est avec calcaire et ardoise et je voudrais changer ça pour mettre uniquement Marbre (avec le Mod Quarry). Est-ce que c'est possible ?
[Fr33_Co] Alpha Cat #x86 > java  [author] 24 Oct @ 12:13pm 
@Richardson probablement
Richardson 24 Oct @ 10:08am 
bonjour alpha, ca marche aussi avec les lac de lave ou d'aurtre pack de biome du workshop ?
Proxyer 23 Oct @ 7:03am 
@Alpha Cat
Thank you!
[Fr33_Co] Alpha Cat #x86 > java  [author] 23 Oct @ 2:43am 
yes, you right , i will fix it
Proxyer 22 Oct @ 11:41am 
Hello Alpha Cat.
Thank you for 1.6 update works!

So I noticed something while updating the translation mod. It seems that one of the translation keys for editing the following factions is missing. Please check it out.

missing key in Editor_Faction.xml :
<FactionEditorWindow_SelectIdeo>Select Ideo</FactionEditorWindow_SelectIdeo>
[Fr33_Co] Alpha Cat #x86 > java  [author] 22 Oct @ 5:22am 
a new layer introduced in 1.6 caused the bug, it was fixed
[Fr33_Co] Alpha Cat #x86 > java  [author] 21 Oct @ 2:46pm 
yes, i don't know why, but the other buttons works