Jagged Alliance 3

Jagged Alliance 3

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Softer quests triggers
   
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Mod Categories: Quest & Campaigns
File Size
Posted
175.049 KB
20 Oct @ 10:25pm
1 Change Note ( view )

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Softer quests triggers

Description
Description
Removes very annoying triggers from 3x quests.
Like timelimits or a number of sectors that you have cleared of enemys. Only as few as possible were adopted unchanged. So that you can play the way you want to.

For non-Steam users: https://www.nexusmods.com/jaggedalliance3/mods/245


How this quests starts now:
Biff • He calls for help, if player has min. 1x mine + mercs enter: A9, B8
Corazon Santiago • She invites to refugee camp, if mercs enter: A8 (and save Biff) or A16, B16
Dr. Kronenberg • Normal start, only the timelimit for deliver virus samples is deleted.


Activation
If you have to start a new game for this mod, depends on your progress of the game:
- The time limits you have already started, the mod will don't stop them.
+ The time limits that you have not yet started, will never start.
To check if you have activated one timelimit: Start the gamespeed and check 39 days later if some entries in the laptop notes/e-mails/history for the 3x quests has changed. Or alternatively look at the deadline for a starting radio call sequence.