Age of Wonders 4

Age of Wonders 4

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More Heroes Ambitions
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19 Oct @ 10:47am
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More Heroes Ambitions

Description
Adds additional Hero Ambitions to the game.

Currently :

Demonologist (Buff Fiends)
Necromancer (Buff Undeads)
Tinkerer (Buff Constructs)
Channeler (Buff Combat Spellcasting)

Tools are limited for more exotic ones but ideas for more generic Ambitions are welcome. I will probably add a few more focused on unit types (Fey, Dragons, Giants, Umbral, Celestial) although some of those are already very strong. Maybe a Knowledge Based City Income too.

Feedback on balance / difficulty to get / bugs is welcome.
15 Comments
Daverin2112 16 hours ago 
I would say, seems a pretty darn reasonable time to get back after waiting on a major dlc!
robertpanasuk 21 hours ago 
completely understandable. no reasonable person would hold that against you. He||, it might even be a good thing since the next major patch is on the 11th.
Ayasta  [author] 28 Oct @ 8:53am 
Hey, just a heads up : I won't bring new stuff until at least November 15th, very busy IRL at the moment.
robertpanasuk 27 Oct @ 9:09am 
can you add a Dragon Slayer ambition? it is a classic fantasy that isn't supported by the base game.
Daverin2112 25 Oct @ 7:05pm 
A www, I just noticed that Channeler is not a choice for a ruler. Any reason why?
fireball900 23 Oct @ 5:31pm 
I'm loving this. However Demonologist's minor ambition seems very niche. Would it be possible to add 'faithful' units as an alternative.
Or maybe Fey?
Since Celestials can be rare, depending on map conditions.
Blechwalze 21 Oct @ 1:35pm 
A question with demon transformation your units become fiends does this work with the Demonologist Ambition or Necromancer with Undead transformtion?
Ayasta  [author] 21 Oct @ 6:57am 
@Championxs @Nuke87654 Its possible
@Dr.Fireman The tools are VERY limited for ambitions. Basically :

- As Attacker/Defender/Whaterver > Win/Lose/Whatever > a Water/Underground/Structure Type(wonder,city,Node)/Whatever battle > in friendly/enemy/neutral territory > where you kill/route > number/unit type/unit tier > of Ally/Enemies

- Capture / Raise > Unit Type/Tier after battle
- Equipment Type equipped for X Turns
- Explore Structure Type
- Army Comp Evolution/Tier
- Hero Level
- Governed City Revenue/Health/Pop
- Doing stuff to Heores in Crypt/Prison
Championxs 20 Oct @ 3:53pm 
To add on the ideas, how about specific slayer kinds for hero types? Like we already have Duelest, and legend slayer but what about like range, mage or melee slayers? Like melee can have the dmg reflect passive, while range and mage can reduce enemy defense and resistance respectively?
yoga.wd 20 Oct @ 12:11pm 
Oh this is interesting! Subscribed!