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MIM Warhammer 40k Death Guard
   
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Mod, 1.6
File Size
Posted
Updated
31.229 MB
19 Oct @ 6:36am
23 Oct @ 4:15am
5 Change Notes ( view )

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MIM Warhammer 40k Death Guard

In 1 collection by emitbreaker
MIM WH40k Mod Collection 1.6 Migration Completed
45 items
Description
Summary
Standalone Death Guard sub faction mod from MIM Warhammer 40k mod sets.

Basic concept of Chaos Factions is, the same as previous version, pure enemy which bring some balance to heavily overpowered player Space Marine colony. That is why their hediffs are little bit too strong, but enough to slaughter post-humans and let you not be boring in later play-through.

This mod adds a Death Guard sub faction, along with their Culture, Earnable Royal Titles, Custom Startings and Apparels.

New Faction


New Gene-Seed


Side Effect


New Game mechanism
Nurgle's Rot
Very dangerous disease - your pawn will never be cured from this disease until their very death. Most of Death Guard's attacks generate (except melee attacks - all of their melee weapons basically give your pawn Nurgle's Rot build up without generating gases) green gases and if your pawn stays there, the Nurgle's rot build up will be started. Cannot be tended, cannot be cured - the only cure is their death.

Walking Pox
Blight Launcher now has two firing modes - one for Nurgle's Rot, another for Poxwalker blight gas. If your pawn stays in white gases, walking pox build up will be started. It cannot be tended, cannot be cured - once the process has done, they will attack anyone in their sight. Give them a peace by killing them.

Cures
Currently only one cure available - if you use Psycast mod (which means requires Royalty DLC), you may have a chance to learn diseased healing. Further abilities to cure these foul diseases will be added along with updates for Adepta Sororitas and Adeptus Ministorum.

New Races
Sassy Nurgling
Beloved sassy nurling will be spawned as a tamable animal with Advanced trainability.

New Xenotype
Poxwalker


New Fortification
Death Guard Walls and Embrasures
Spread pollution within 5 radius (Requires BIotech DLC to enable this function). Have slightly better stats compare to vanilla structures. Requires Death Guard research on Chaos (MIM) tab.

New Scenario


New Apparels
  • Total 12 Death Guard armors with 13 cosmetics, 18 helmets with 7 cosmetics, 16 shoulder pads, 17 power packs and 2 grande packs added.
  • 2 new foods added - crafted from any kind of wastes (vanilla recycle expanded compatible) and giving toxic build up when ate.
  • (Requires VFE - Pirates) 1 set of Helbrute armor.

To Do List
1. Fortification: Miasmic Malignifier

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7 Comments
Fadedsix 27 Oct @ 3:09pm 
@emitbreaker The death guard horn mutations for helmets are not working but the hoods seem to work
Fadedsix 23 Oct @ 6:41pm 
@emitbreaker huge fan of the mods man keep up the good work
emitbreaker  [author] 23 Oct @ 4:15am 
@Fadedsix Fixed! Thanks for your heads-up!
emitbreaker  [author] 23 Oct @ 4:08am 
@Fadedsix Oh shoot. I made a mistake when copy and paste items. Hotfix will be pushed soon.
Fadedsix 22 Oct @ 11:36pm 
death guard space marine helmets are incompatible with the matching death guard helmet accessories
Freya Anto 20 Oct @ 7:53pm 
Hell yeah
MonarchOfBunnies 20 Oct @ 9:51am 
Ah, are these Papa Nurgle's chosen? Awesome lol.