Cultist Simulator

Cultist Simulator

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CultistSimulatorModEditor
   
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45.761 MB
18 Oct @ 5:52am
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CultistSimulatorModEditor

Description
- What is this?
-- This is not a mod; it is a program, so do not ever enable this mod at any time. You can even unsubscribe, take out the mod editing program, and delete this mod.
- What can it do?
-- It is a program that helps creators create content quickly and easily. Creators only need to know what these fields do in the game, fill in the content in the program, and save it. The program will then automatically create the corresponding files with the content the creator has filled in and place them in the mod directory.
- Is it harmful?
-- No, the files it outputs are all common JSON files needed by creators, and the program does not require an internet connection.
- Does it support TRM?
-- Sorry, the unique fields of TRM are currently not supported, but you can open the json file to write after filling in the basic properties.
-What language?
--Chinese.
-How to use it?
1. Create a new mod in the file at the top left corner, enter the mod attributes after selecting the directory, and the program will automatically create a mod folder in the directory.
2. Please click on Create after completing the input, and the program will place the created file in the corresponding module folder.
--- Write a card?
---- Writing a card is special. Creators need to first create a pool in the pool interface and then fill in the basic card properties through the card creation page.
---- After saving, the card will be saved in the user-created pool. Users can go to the pool interface at any time, select the created card, and click to view, which will jump to the card creation page.
The exported file will not be output individually but will be stored in a single pool file, and the output file is the pool ID.
3. If you want to load a module file created manually, make sure the attributes and format are correct, and there is only one element in the single file, and back it up.
4. Regarding images, please place them manually, as the img folder has already been created by the program.
5. If you are unsure about the use of some attributes, please refer to the Homemade Module page on the Grimoire Simulator wiki or the official module tutorial.
6. The program currently does not have a field for TRM, but you can still enter text in the numeric entry field.
9. Backups are very important; never forget to back them up.
- How to load the game?
1. The program has automatically categorized the files you created. Please directly drag the mod folder into the game's mod directory.
2. You will find the CultistSimulatorModEditor directory in the mod folder, which is the cache file for the program's pool. Please keep it properly.
- Important!
1. When you want to upload a mod to the Workshop, do not upload the CultistSimulatorModEditor directory, as it is useless for the game and the mod.
2. When you want to upload a mod to the Workshop, do not upload the CultistSimulatorModEditor directory, as it is useless for the game and the mod.
3. When you want to upload a mod to the Workshop, do not upload the CultistSimulatorModEditor directory, as it is useless for the game and the mod.
4. When you want to upload a mod to the Workshop, do not upload the CultistSimulatorModEditor directory, as it is useless for the game and the mod.
7 Comments
CEH92013 25 Oct @ 12:07am 
Please translate this program and guide to English and Russian.
安吉莉卡在哪里  [author] 24 Oct @ 10:48am 
而关于游戏内所有卡牌,配方数据,都可以在游戏目录/cultistsimulator_Data/StreamingAssets文件夹内找到,这是官方留下的数据文件
安吉莉卡在哪里  [author] 24 Oct @ 10:41am 
而关于配方或卡槽,这是我在另一个模组写的代码
{
"id": "work",
"slot$dictedit": {
"required$add": {
"alchemy_aspects_alchemy_grade": 1
}
}
},
与普通字典不同,如果要编辑某个关键词的内部字典的话,写法特殊,你要先$dictedit确认你要修改的字典内部是那一段,然后用$add关键字添加内容,比如说上方效果就是给work(工作槽),slot(卡槽),required(条件内添加1级"alchemy_aspects_alchemy_grade"性相。)
注意,要修改那些内容,就要放在那些基本文件内。

{}是字典,[]是列表
安吉莉卡在哪里  [author] 24 Oct @ 10:41am 
@Freeagin 你的意思是想要给某张卡添加性相吗?这很简单,先创建一个简单的基本文件,要修改什么就在那个文件夹内创建。
然后写下
{
"id": "要修改的卡牌id",
"要修改的关键字$修改关键字": 修改内容
},
比如要给激情添加6灯性相,你可以这么写:
{
"id": "passion",
"aspects$add": {
"lantern": 6,
},
},
以上就会给激情添加6灯性相
Freeagin 24 Oct @ 9:23am 
我想要实现的是更改召唤物属性的功能,使其在谈话栏有更多选项(比如谈恋爱),但是我不知道怎么获取数据
安吉莉卡在哪里  [author] 24 Oct @ 7:37am 
@Freeagin 关于extends,每个作者需要的关键字与添加的内容与顺序都不一样,就没有写这个功能,说不定以后会有(
Freeagin 24 Oct @ 12:28am 
我想要编辑游戏自带的卡该怎么做?