Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Darkborn are not free so I won't write a detailed analysis, but a short rundown:
Their spears, crossbows, chariot and even their bolt thrower has identical stats to conclave, except that their bolt thrower is more expensive by 5 points for some inexplainable reason.
Their shadows are bad, their monsters are mediocre.
Their elite halberds and their witches are very strong, but fragile to shooting, quite similar to weapon masters that they are only really good together with a mage and the flying spell.
Although it is not that bad, both can be used by martial commanders aswell.
The Darkriders are super undercosted and the best horseback archers in the game.
The Raptor Riders are the most cost efficient heavy cavalry.
As such the army naturally goes either in the direction of fielding as many crossbows as possible, or having double raptor riders and some support for them.
Both directions are strong, the cavalry direction probably stronger, but that depends on the meta.
I look forward to read your analysis of the Greenskins and Darkborns.
There's a minor typo at the end of the first section: ranged queue -> ranked queue.