Dominions 6

Dominions 6

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MA Barony
   
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16 Oct @ 10:59am
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MA Barony

Description
My attempt to bring the Baron from CoE 5 into Dominions. The Baron by himself was not enough to bring over given his lack of mage options. As a result, I ported over the Enchanter and Illusionist to fill those roles. A lot of the spells or creatures that the Enchanter and Illusionist were already in Dominions or were redundant in my opinion. I did bring over a couple of the more interesting ones and made those summon spells. Militarily there are no sacreds and most of the units are Indies-In-Disguise minus a few. The Baron and High Lord are the only Sacred units besides the Monk, as they were blessed by the awakening god and shown favor. The Barons and High lords are able to use the Slaver ability to rally militia for free and are able to organize province defense.

I have also tried to port over the levy system as best I could. By building a fort on provinces with certain poptypes and/or sites, a levy of those units will be sent to the fort. Some of these include Barbarians, Hoburgs, and Trolls. There's a couple more rare ones but I'll leave that as a surprise for you to find.
1 Comments
Sticky Baka 19 Oct @ 8:27pm 
Cool idea! Interested in giving it a try