NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

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Nolimits 2 Audio Controller Kit
   
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62.253 MB
15 Oct @ 1:48pm
15 Oct @ 4:33pm
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Nolimits 2 Audio Controller Kit

In 1 collection by TCD
Nolimits 2 Ultimate Community Asset Collection
112 items
Description
The NoLimits 2 Audio Controller Kit is the ultimate way to add a touch of soundscape immersion to your projects. Created and scripted by Scott Lee, this kit allows for dynamic audio integration within your parks, giving you greater control over how sound interacts with the environment around your creations.

With it, you can now set up dispatch music, add ride spiels and safety announcements, create isolated indoor audio zones with sound cubes, or even design full background soundscapes that shift with the time of day or weather. Sounds can be tied directly to ride events or triggered by changes in the environment, letting you build a living, reactive soundscape.

Instructions/Documentation: https://docs.google.com/document/d/1zgHA-RiTCaCmfxbr5sC221Jp1CC-q8uiYx4r-mqSR24/edit?usp=sharing

-Credits-
Scott Lee: Audio Controller Kit, NL2 Mega Textures
TCD: Demonstration park, Spiels
Seth Parsons: Original "Valhall" park made for Nolimits 2.1
sadfuzzball: Hi Octane Re-support

Coaster: Phoenix
Created by Seth Parsons for Nolimits 2.1

Demo for:
- Platform Floor Trigger
- Gates Trigger
- Lift Audio
- Triggered Audio

Coaster: Golden Eagle
Created by Seth Parsons for Nolimits 2.1

Demo For:
- Isolated Sound Cube
- Dispatch Trigger
- Triggered Audio

Coaster: Raven
Created by Hansixx for Nolimits 1.7
Supports remastered by sadfuzzball

Demo For:
- Onboard Audio
- Dispatch Trigger
4 Comments
TCD  [author] 25 Oct @ 12:36pm 
@Donzikid Make sure you refer to the demonstration park to ensure you have your audio structure setup correctly. If an issue still persist, please contact the email in the Document with the park file for us to diagnose
Donzikid 24 Oct @ 2:23pm 
I'm trying to use the audio for one of my rides and I'm getting a NullPointerException
at public void scripts.AudioController.Start()NullPointerException
at public void scripts.AudioController.Start()
Any idea on how to solve this?
TCD  [author] 24 Oct @ 1:35pm 
@Wycombebarney This seems to be a bug from NoLimits 2, we will investigate and try and fix it if we can
Wycombebarney 23 Oct @ 2:06pm 
Really cool kit - one quick thing, when I use it on a flying coaster the dispatch audio triggers when a train enters the station?