Factory Town

Factory Town

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fronteer town (logistics challenge)
   
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File Type: Scenario
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679.930 KB
13 Oct @ 11:59am
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fronteer town (logistics challenge)

Description
the ruleset is a modified version of "complexity is an artform" from the workshop
j
pro tip:
- in the start you'll need:
* a logging camp
* to sell a worker to make some coins for your first planks for houses
* sell water/grain/fish or other items for your first couple of workers
* sell flour/wagon wheels/cloth for your first XP to level houses
- farms consume coins to produce crops, to get yellow coins either use workers or sell refined goods with town modifiers


changes:
- added coin costs to all recipes
- fuel costs are much higher
- production and research is slower
- XP is much harder to gain
- farming is much more expensive
(but crops regenerate to make up for it)
- belts are more expencive
- population is much less
- building numbers are more restricted


for your map I suggest adjusting all resources to 10 capacity, increasing spread to the max and volume for fish and wood to the max. I also start with swampy forests and enable all possible biomes.