RimWorld

RimWorld

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TSA Remote Autodoor
   
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Mod, 1.6
File Size
Posted
Updated
1.908 MB
13 Oct @ 10:08am
20 Oct @ 1:59am
2 Change Notes ( view )

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TSA Remote Autodoor

In 1 collection by LikewiseHH
Likewise Rimworld Mods
24 items
Description


[ko-fi.com]

Description
  • This simple mod that adds a gizmo to the autodoor allowing you to open or close it remotely via button click
  • Added to the autodoor via XML patch. If you want to add it to modded doors, just apply a similar patch to that door
  • Was surprised to see this apparently did not exist yet

Dependencies
Harmony

A collection of all my rimworld mods
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554618789
15 Comments
LikewiseHH  [author] 20 Oct @ 10:44pm 
Happy to hear that!
biowreck 20 Oct @ 5:22pm 
Works fine with large doors now :cozyspaceengineersc:
Munger 20 Oct @ 12:56pm 
Thanks biowreck. I've messaged you on Discord.
biowreck 20 Oct @ 11:27am 
@Munger Feel free to send me an invite, it's really easy.

@LikewiseHH Thanks, I'll test it out soon!
LikewiseHH  [author] 20 Oct @ 6:41am 
There's already a patch shipped with the mod that adds the "open remotely" gizmo to the vanilla Rimworld autodoor. Basically you just have to copy the patch operation and then apply it to your autodoor. This should already do the trick in theory.
Munger 20 Oct @ 5:48am 
Thank you for the update. Could you clarify what the exact process is for adding the XML patch? Apologies, I'm a complete noob when it comes to Rimworld modding.

I found the def names for the CE reinforced autodoor and the security door from Anomaly (per biowreck's post). These are ReinforcedAutoDoor and SecurityDoor. Unsure how to patch them though.
LikewiseHH  [author] 20 Oct @ 2:00am 
@blowreck @Munger. I checked the C# code again and it was hardcoded to only take into account the vanilla autodoor. Adjusted this now. Now you should be able to add the gizmo to any other modded autodoor via simple XML patch.
Munger 19 Oct @ 11:43am 
Great mod, thanks. Could you explain what the process is to patch doors added by mods? I'm specifically interested in the the reinforced autodoors included in Combat Extended?
biowreck 18 Oct @ 1:34pm 
Yeah, you need power for the security door. It still doesn't work when manually setting "<onlyWhenPowered>" to false in the patch. (But that does work on autodoors) You might be able to check with the ornate door [rimworldwiki.com] by giving it a temporary power class? If you're interested in supporting larger doors, that is.
LikewiseHH  [author] 18 Oct @ 1:47am 
I dont own anomaly. Do those doors need energy to work? Because right now it is hardcoded into the mod that the gizmo is only shown if the door has energy. That would be my best guess