Left 4 Dead 2

Left 4 Dead 2

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Silenced SMG Done Right
   
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Game Content: Weapons, Models
Weapons: SMG
File Size
Posted
Updated
1.207 MB
13 Oct @ 5:51am
15 Oct @ 11:13am
2 Change Notes ( view )

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Silenced SMG Done Right

In 1 collection by Nigerian Prince
Done Right Collection
3 items
Description
Vanilla viewmodels with polished animations which makes this gun less jank - idle animation is no longer floaty, fire animation no longer jitters and no longer produces glaring muzzle flash; and slightly changed reload animation to remove unnecessary bolt bounce. Now it is on par with the animations of the regular Submachine Gun. I literally avoided using Silenced SMG because of its jarring issues, until I made this mod.

I have done following changes to the silenced submachine gun:
  • Modified view model animation for the fire sequence so the animation looks on par with regular SMG (main feature of the mod)
  • Removed animation event for muzzle flash since real silenced weapons don't produce glaring muzzle flash
  • Modified view model animation for the idle sequence so it no longer floats upwards in character's right hand
  • Modified view model animation for the reload animation to fix magazine clipping out of character's hand and to remove the unnecessary bolt bounce

I have shipped both the regular mod content and source files, as usual.

yamahadodger 2025
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Popular Discussions View All (1)
0
13 Oct @ 5:54am
PINNED: Bug Report Section
Nigerian Prince
9 Comments
SuperLobst3r 17 Oct @ 1:46pm 
No problem!
Nigerian Prince  [author] 17 Oct @ 1:45pm 
@SuperLobst3r
Hey, thanks for the idea. This is actually a good way to enhance AK-47 vanilla animations. That combined with fixing bullets in magazine when reloading will go well together.
SuperLobst3r 17 Oct @ 12:13pm 
That’s alright then, I appreciate you being nice about it at least.

Also when you get around to fixing the AK, see if you can figure out how to animate the mag release. The Vanilla-Esque Reanimation mod already does this, but it’d be nice to have it on vanilla animations :D
Nigerian Prince  [author] 16 Oct @ 10:02pm 
@SuperLobst3r
I don't think my mod needs this. However, if I could ask a modder for their permission to edit their mod that already does it and apply my fixes onto their mod, I could try doing so.
On the other hand - mental health? Bruh, yeah. Just caring for yourself can lead to a healthy mind. I think releasing mods on a daily basis is such a bad idea - it exhausts you and mods are not made with meticulous care. My mods are the kind of mods that require all of that meticulousness as I need to observe and analyze vanilla guns for errors. I can already tell you I may do AK-47 next, just I don't know when I will start.
SuperLobst3r 16 Oct @ 3:20pm 
Glad to see someone on the internet who actually gives a damn about their mental health...wish I could do that

When you come back from your break, would you mind making a version of this mod with a slight reanimation for the viewmodel that makes the survivors actually hold the rubber grip? If not, that's fine. I get that mods aren't easy to make for this game.
c. 13 Oct @ 9:51am 
yeah i hear u bro, i hope all is well and u can continue this when u come back, safe
Nigerian Prince  [author] 13 Oct @ 9:06am 
@c.
Hell yeah. Game is great when it doesn't have blatant jarring issues. Some games just require so much needed polish and the game itself can be fun and satisfying. About the break, this time it won't be a long break like for few years, I just need weeks to recover and think of new ideas. I do it simply to avoid catching myself in the loop so I can keep delivering quality content and not go creatively bankrupt so I hope this is a good cause to take a break for.
c. 13 Oct @ 8:16am 
ur gonna make me revert back to vanilla viewmodels bro haha shame ur taking a break, decent one this
Nigerian Prince  [author] 13 Oct @ 5:57am 
I think I'm gonna take a break from making mods. Hopefully, it won't be a very long break but long enough that I come up with new ideas, hopefully soon.