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Researchable Stat Upgrades (Continued)
   
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Mod, 1.4, 1.5, 1.6
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485.004 KB
11 Oct @ 12:47pm
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Researchable Stat Upgrades (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
968 items
Description

Update of Spdskatr,firefoxpdm,Mlie,kd8lvts mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2597460077



[discord.gg]
[github.com]



Reupload/Rewrite of SS Researchable Stat Upgrades for 1.4

I'll be maintaining this where I can for as long as I can - AKA as long as I stay interested in RimWorld modding. -kd8lvt

REQUIRES XML EXTENSIONS!

Major Updates for 1.4:
Initial stages of the rewrite are complete. Will be working more on it in the coming weeks.
Fixed compatibility with Better Ground Penetrating Scanners!
Some pretty major (hopefully) performance improvements
ResearchDependentStatDefs can now handle buildings MUCH easier

Major Updates for 1.3:
Ideology Slaves do not get Combat-related bonuses
Mod Config

If you encounter any bugs, please send me your HugsLib log through pastebin/gist/etc, as I can't do anything without it. If you can't get HugsLib to export a log for any reason, the Player.log will also work.

Github Repo: https://github.com/kd8lvt/researchablestatupgrades

Adds stat upgrades that can be researched.

====STATS SHOWCASE====
TIERED
Mining: Improves mining speed. Included Pneumatic Picks research back from Alpha 12 for nostalgia.
Growing: Improves harvest speed and harvest success chance.
Building: Improves construction speed and construct success chance.
Animals: Improves animal gather speed and animal gather chance.
Productivity: Improves move speed and global work speed. Also a repeatable research at the end of the tree
v.1.0
Combat: (courtesy of Swenzi) Improves various stats in combat. (Daniel_USA you were just a bit too late :P)
Medical research: (Courtesy of KingSihv) Improves medical operation speed, quality and success chance.

SINGLE
Nutrient Resynthesis: Nutrient paste dispenser uses 33% less resources. 1000 research points. Also back from Alpha 12
Gun turret cooldown: Gun turrets fire shots in bursts of 4 instead of 3. Also back from Alpha 12
v.1.0
Nutrient flavoring: (name from rageage001) reduces mood debuff of eating mutrient paste meal from -4 to -2.
Psychology: (Courtesy of KingSihv) Prisoner recruit chance increased by 15%
v.2.0
Scanner Efficiency: (Courtesy of KingSihv) long-range mineral scanner takes 50% less time to detect new resource but can appear over wider area
Meat Cut Charts: (Courtesy of KingSihv) more meat yield per animal

FAQ
Does this require a new save/colony/world/game/map/thing/stuff/computer/universe to use? No
Can I suggest something? You see the empty spaces in the research tree? Fill them. (Yes)
I've found a bug, what do I do? Tell me how you got to the bug, post a screenshot, and backup your save file because I might ask for it
Do you have the stats in detail? Get the mod, you don't need to do anything, just enter the research screen. If I put it here it might not be up-to-date
My items keep truncating, and it's really annoying what do I do? Right now the solution is to put Researchable Stat Upgrades higher up in the modlist (Thanks Hinanawi-sama). If that doesnt work join in the bug discussions!

Just a few tips on how to make ideas:
1. Does this really work as a research? Maybe your idea is better to be a special item or a special building, instead of a stat upgrade.
2. Think up of an ideal cost/tech level of your research
3. Think up of a nice name!
4. Where would it go in the research tree?
5. That tree is getting rather full, which means short but sweet researches probably have a higher chance of getting in!


  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
9 Comments
Mlie  [author] 15 hours ago 
@TSense Well, the 1.5 version wasnt compiled for 1.6 so there would very likely be calls to missing methods.
TSense 15 hours ago 
I mean when we tried running the 1.5 version on 1.6 it had lagg spikes, so just changing/ignoring the version number didn't work
Mlie  [author] 12 Oct @ 9:55pm 
@TSense Havent tried this in 1.5 so not sure what the issues were. But the code is open for review on the github-repo.
TSense 12 Oct @ 2:06pm 
how did you fix the lagg spikes the 1.5 version caused in 1.6?
danzloblaha13 12 Oct @ 6:28am 
Bless you, Mlie !! :steamthumbsup:
danzloblaha13 12 Oct @ 6:28am 
OH god i though i lost this 4ever then i bought Odyssey like week ago :steamhappy::critical:
Vaguiners 11 Oct @ 3:17pm 
good
Smoker 11 Oct @ 2:29pm 
Thanks Mlie!
Latex Santa 11 Oct @ 12:51pm 
Good stuff. Thanks loads!