Arma 3
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Airwatch [Aegis] - [SP]
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
7.952 MB
11 Oct @ 10:02am
11 Oct @ 10:39am
2 Change Notes ( view )
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Airwatch [Aegis] - [SP]

In 1 collection by Chris P. Bacon
Chris P's Scenario Collection
36 items
Description
DO NOT USE AI ALTERING MODS SUCH AS LAMBS OR VCOM OR SUCH AS IT WOULD CAUSE UNINTENTED AI BEHAVIOUR

"With the invasion of Altis underway, NATO ground, naval, and air units are fully engaged. The advance toward the international airport and the capital city of Pyrgos continues, as NATO forces push to secure key positions.

Part of the naval detachment, a NATO AH-64 gunship moves toward the frontline to support the assault."


Overview
NATO AH-64 gunship performs overwatch

Features
  • Play Singleplayer
  • Includes Voice Acting (Courtesy of Elevenlabs)
  • 35 Minutes duration

Author's notes
Hey everyone, my first ever helicopter mission. Basically a showcase for the Aegis mod AH-64 Apache gunship using the basis of my vehicle scenario. Hopefully this helicopter turns out fun for you too, as did i making this.

This mission is a project made by me and Zahl for a mini-campaign that we ended up scrapping. As he said perfectly, annual burnout haha.

As always:

DO NOT USE AI ENHANCEMENT MODS. WOULD BREAK INTENDED BEHAVIOUR.

Voice acting is created with elevenlab.

Don't have western sahara DLC? Use the compatibility data here. The scenario has been tested for it.

Don't have Reaction Forces DLC? Use the compatibility data here. The scenario has been tested for it.

Hope you all enjoy :)

Credits
Aegis Mod Collection dev team for the very awesome mod
Popular Discussions View All (1)
3
13 Oct @ 2:10pm
PINNED: Bugs report and feedback
Chris P. Bacon
14 Comments
PaweU 52 minutes ago 
To be continueeed
b1azey 28 Oct @ 2:15am 
deff one of my favorites so far, you guys keep the amazing work going
KAN WO 21 Oct @ 7:39am 
很棒的任务:steamthumbsup::steammocking:
John_Crichton 16 Oct @ 4:35pm 
@TheNuclearCrab
Do you maybe have "manual fire" turned on? I believe that there's a default keybind for it in this game. Perhaps you inadvertantly toggled it.
Chris P. Bacon  [author] 13 Oct @ 10:48am 
@Adon
Enable Reaction force CDLC or use it's compatibility data
Sith lord 12 Oct @ 10:53pm 
Reminds me of e.w.
Chris P. Bacon  [author] 12 Oct @ 2:16pm 
@Marc

Appreciate it my man. I'l attach it to the workshop page :D
Did a little video on this mission: https://www.youtube.com/watch?v=hKly0Lcp3yQ&feature=youtu.be

Really love how blastcore and a certain :facepunch: mod really shine with this mission. :jake::steamthumbsup: Can't wait for Part 2 to this!
TheNuclearCrab 12 Oct @ 1:01pm 
hey i have an issue where my gunner will not fire the gatling gun under any circumstances, could anyone help me figure out why?
Deicide 12 Oct @ 12:31pm 
Zahl and Chris P Bacon finally together! You both are among my favorite arma mission makers