The Killing Antidote

The Killing Antidote

29 ratings
Tibet Havoc
   
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732.265 MB
11 Oct @ 6:47am
12 Oct @ 7:48pm
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Tibet Havoc

Description
When Jodi came down after climbing a mountain, Jodi found a strange place. What is it? A large defend challenge open map.
11 Comments
GamerGrump 26 Oct @ 11:03am 
Nice looking area, could be made a bit harder though. Nice work.
Super Blob 14 Oct @ 12:22am 
Zombies tend to get stuck on the stairs sometimes, for some reason. Its quite a hard spot to balance because without the Weepers, as long you are moving around and turning all generators, it becomes way less harder than it previously was. But if Weepers were added, it somehow spawn 3 of them, which can be a run ender if they all scream together.

If you turn on all the generators at once, they kinda run here and there aimlessly in a way. I have seen zombies spawned near generator B only to go towards generator A and C somehow, which was way further than B. Not sure whether its possible to set the zombie aggro towards the nearest generator though.
Gaben  [author] 12 Oct @ 8:00am 
Fair one, maybe I'll increase the max zombie. I'll look into it. Thanks for the suggestion
RollingCat 12 Oct @ 7:35am 
I just played new update. the stairs are advantageous to me, but not to zombies. So, I feel the game become easier. I think more zombies should be spawned like Fast Food Restaurant Challenge.
More zombies attack -> generator broken -> move to another generator -> zombies attack -> generator broken -> ........ -> Time bar filled -> Exit
Anyway, thanks for your hard working.
Gaben  [author] 12 Oct @ 2:41am 
For the weepers, I want to make it only one. But damn, I can't control the extreme difficulty. I guess I'll think about to put weeper or not. I kinda want to put more object, but I fear the file size will be big to tolerate, I'll play around with it. For the goal, I also want to make it A->B->C->Exit, but I'm not a programmer tho to make it more custom. I think this challenge goal is to fill up the bar instead of defending one tower and go to another tower. I hope they can make this type accessible.
Super Blob 12 Oct @ 1:58am 
A bit too many Weepers imo. 3 in an open area is a death sentence, especially if they scream at the same time. The rotation between horde and Weepers is too short as well, you will end up fighting the Weeper wave again really fast right after a horde, without much break in between. Maybe just put only mobs instead? Would feel better as a defend map imo, it should not have any boss wave.

Some of the water pool kinda hides the zombies, since they are submerged in it, and you can't really see them well. Maybe make the water pool shallower, like a puddle? The button Elissu mention does work, but you kinda need to crouch and click at the right angle, that may need some fix as well. And lastly, a bit too many invisible walls, which makes the map smaller than it appears to be. Would be great to have slightly more space for kiting purposes.
RollingCat 12 Oct @ 1:05am 
Thanks, I enjoyed it. Here are my opinions.
1. Need more objects. Trees, rocks, small cabins and barricades. These can make the game more fun and tactical,...and good looking
2. Can you change the goal like this? A ->B->C->Exit
(You should complete A before start B. So, when you complete all generators, you can exit.)
Dysz 11 Oct @ 10:29pm 
Defending the corpse tide is enough, the weeping person still sits and moves, which is very unreasonable.
Gaben  [author] 11 Oct @ 7:08pm 
hmm, I think its because theres 2 type of zombie spawner. one that spawn the moment you enter the game and the other spawn when you push the button. the first type is the one who can destroy the things. I'll look into it
Hatsune Elissu 11 Oct @ 10:53am 
one of the defend thing button doesnt work
and big enough to out range zombies so they cant attack the things