Barotrauma

Barotrauma

Not enough ratings
Lost in Space
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
368.399 KB
11 Oct @ 5:57am
11 Oct @ 9:10pm
3 Change Notes ( view )

Subscribe to download
Lost in Space

Description
=+=+=+=+=+=+=+= SUB DESCRIPTION =+=+=+=+=+=+=+=+=

Lost in Space is a medium sized explorer vessel. Featuring reinforced glass walls along the passenger sides of the submarine to get a full view of all the horrors that wait outside. A glass bulb cafeteria also awaits at the far end, including: speaker set up, vending machine, outside view cameras, small bar and a (poorly heated) pool with in! Before that though, in the center, is the med bay, berthing compartment and general/crate storage. Leading further back from that, the command room, secure storage, into electrical, engineering and the reactor/engine room.

*Expect said pool to cause severe sinking problems when things go awry.
*I am not held responsible for things that happen to the engine due to the reactor. (Or anything else nearby).
*Entrances/Exits are located with in engineering and left from the top docking hatch.

This fair maiden comes with a large majority of the essential crafting stations and a fair amount of storage space for a well sized crew. As well as three armed hardpoints with three empty waiting to be filled to the brim with your dutiful ammunition. Includes discharge coils and a depth charge launcher! Be mindful of zapping friendlies as the coils are located by the top entrance. Don't forget the command room secure windows and surveillance system to spy on the crew safely from with in.

=+=+=+=+=+=+=+= SUB FEATURES =+=+=+=+=+=+=+=+=+=

  • Drain-able ballasts to deal with Ballast Flora
  • Secure storage room near Command room, with general/crate storage nearby for crew/passengers
  • Plenty of resting/sitting spots, few cheeky hiding spots
  • Actual bunks in berthing compartment :^)
  • Cafeteria with speakers, vending machine, outer sub cameras and sauna pool
  • Open relay components located in electrical to add your own machines to the power grid
  • In total, four small hardpoints and two large hardpoints / extra support from discharge coils on top rear blind spot and depth charge launcher for distracting large targets or swarms.
  • Reinforced glass hull, for all your viewing needs until the walls truly crumble
  • A surveillance system accessible from the command room, attached to the nav terminal
  • A bit too much neon, or not enough, can't tell


=+=+=+=+=+=+=+= ENDING NOTES =+=+=+=+=+=+=+=+=+=

My first published submarine.
There is probably minor problems.
The worst part is most likely the electrical layout but it all functions correctly (I'm 90% sure).
I will fix problems with the sub relatively soon if any are found.
I still have things/ideas I will add, once I learn how to do them on new subs.
Has not been fully play tested yet. Seems to function with bots. I will see myself once I use it in-game.
Me nan thought of the submarines name. :^)
Sorry I don't have better screenshots yet. Will do that at some point.
Feedback appreciated.

=+=+=+=+=+=+=+= THANK YOU / ENJOY =+=+=+=+=+=+=+=+=+=