Wildfrost

Wildfrost

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Miku Mod: Encore!
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Cards, Pets
Tags: Mod, Anime
File Size
Posted
Updated
15.690 MB
11 Oct @ 2:47am
11 Oct @ 6:13am
2 Change Notes ( view )

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Miku Mod: Encore!

Description
Now with amazing art drawn by Sunny (sunnaryisun), the creator of the Goobers mods!

Adds 32 new companions to the game, almost all of which are Hatsune Miku!
This includes; Hatsune Miku, and more. Such as Small Miku, who is smaller than Hatsune Miku. She might even be smaller than you. But if those two are not enough for you, please be aware that this mod also adds more cards, including Hatsune Miku. Wait, we've already talked about that one. But don't worry, I forgive you. So anyway, there's a lot.

More concisely, this mod adds:
-32 companions spread across the different tribes
-Many new effects for each card
-1 new charm
-New synergy potential
-Hatsune Miku
-Hatsune Miku's smallest fan (biggest hater)
-Hatsune Miku smallest (biggest not her)
-Dazzling art of various Mikus in silly or beautiful costumes and forms!

This mod is a recreation of my old Hatsune Miku Mod, with much better coding and improvements from the more experienced me, and with beautiful brand-new artwork, all of which was drawn by Sunny!
(Do note that the original mod was made using AI-generated art! If this irks you, make sure you DON'T check it out!)

Now, enjoy your Miku!
9 Comments
Pellimort 19 Oct @ 10:41am 
I've played several runs through now and I've been super impressed! I love the concepts, the synergies, and everything that went into making this amazing mod :D
Enderkitty 16 Oct @ 6:28pm 
The fact most of the companions have multiple custom dialogs was not only a jumpscare, but also incredibly impressive. I like the ones that mentions specific other cards in either your deck or in the draft. Overburn Miku probably has my favorite custom dialog of all of them. Also it is incredibly mean of you to make Boba Miku add a card to your deck without warning the first time you interact with her.
Crowd 16 Oct @ 1:03am 
Damn! Love the new art!
Enderkitty 15 Oct @ 3:29pm 
I really did like the previous Miku mod, but the AI card art did make me lose interest. I am very happy you got a real talented artist (I love sunny's artstyle) to do the art, because I do remember this being a fantastic gameplay mod.
semmiesem9  [author] 14 Oct @ 12:09am 
@swaggod1991 Thanks for the report--I tried looking into this and asking around in the Wildfrost modding discord, but unfortunately came up empty. I'm afraid I have no idea how I could replicate or fix this error.
swaggod1991 13 Oct @ 9:24am 
Stabilizer.TileView.ModTile.ToggleMod ()
UnityEngine.Events.InvokableCall.Invoke ()
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press ()
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor)
UnityEngine.EventSystems.EventSystem:Update()

2nd half
swaggod1991 13 Oct @ 9:24am 
Got a crash log even after uninstalling the other mods
TypeLoadException: Could not resolve type with token 0100007e from typeref (expected class 'AfterBuildDelegateGeneric`1' in assembly '')
MikuMod.MikuMod.Load () (at C:/Users/Sem/Documents/Visual Studio/Wildfrost Mods/HatsuneMikuMod2/HatsuneMikuMod2/MikuMod.cs:837)
(wrapper dynamic-method) Deadpan.Enums.Engine.Components.Modding.WildfrostMod.DMD<Deadpan.Enums.Engine.Components.Modding.WildfrostMod::ModLoad>(Deadpan.Enums.Engine.Components.Modding.WildfrostMod)
Deadpan.Enums.Engine.Components.Modding.WildfrostMod.ModToggle ()
semmiesem9  [author] 11 Oct @ 7:46am 
@sevenchaosemeralds Yes, it is recommended to use this in place of the old one! They add essentially the same cards, with the only difference being the artwork, plus this version being more polished and fixing some old issues.
sevenchaosemeralds 11 Oct @ 6:25am 
so is it recommended to play this mod INSTEAD of your previous mod, rather than put them together? I'm not bothered by the old art or anything, but I do want to avoid adding a bunch of duplicates.