Left 4 Dead 2

Left 4 Dead 2

Not enough ratings
Military Sniper Rifle Done Right
   
Award
Favorite
Favorited
Unfavorite
Game Content: Weapons, Models
Weapons: Sniper
File Size
Posted
Updated
1.590 MB
10 Oct @ 1:05am
15 Oct @ 5:04am
4 Change Notes ( view )

Subscribe to download
Military Sniper Rifle Done Right

In 1 collection by Nigerian Prince
Done Right Collection
3 items
Description
Updated vanilla viewmodel with new animations which solves the culprits in its animation - right hand during reload no longer jerks and is no longer grabby during idle, among other miscellaneous things. Essentially what this mod does is that it makes the Military Sniper Rifle viewmodel more appealing in higher FOV.

I have done following changes to the military sniper rifle:
  • Modified view model animations for idle and reload sequences so animations no longer look broken (main feature of the mod)
  • Readded the melee animation which was omited by default for better look position blending during the bashing animation
  • Changed event sounds in a sequence when reloading the military sniper rifle so the clip's magazine makes an appropriate clicking sound after insertion
  • Modified view model animations for extended arms sequences so the weapon bolt is no longer sunken into the weapon

I have shipped both the regular mod content and source files, just like I did with my previous mod.

yamahadodger 2025
🌮🔔
Popular Discussions View All (1)
0
10 Oct @ 1:20am
PINNED: Bug Report Section
Nigerian Prince
9 Comments
Nigerian Prince  [author] 13 hours ago 
I know I made a mod that has been made multiple times already by lots of different people on Steam Workshop. However, I wanted with this mod to finally show-off myself as I just learned how to make such mods, without breaking animations, properly this time. This way I will be able to make some spin-off mods like those from "Old-School" collection I made some years ago. Once I complete this collection, I will attempt to make those spin-offs happen. Thank you for all the positive reception of my mods.
Yalbor 12 Oct @ 1:46pm 
I understand. I'm not familiar with how animations are made or edited, so I thought what I asked was within your possibilities. Thanks for the reply nevertheless
Nigerian Prince  [author] 12 Oct @ 4:11am 
@Yalbor
Well, maybe, in some other mod. What you are describing to me counts as a full remake of animations rather than fixes to the animation which is unfortunately outside of my scope for now. Thing is, I am not so much of animator myself, I mostly managed to fix these issues through the text editor since it returns me more consistent results. Good idea though.
Yalbor 11 Oct @ 2:31pm 
I don't know if this is in your plans, but would you consider tweaking the first person firing animation so the recoil isn't as exaggerated, and the first person reloading animations so it doesn't seem like the survivors are just re inserting the same mag they took out?
MIZTA™ 11 Oct @ 8:03am 
Thanks for quick update!. I'm looking forward for more fixes like this, great work!
Nigerian Prince  [author] 10 Oct @ 2:10pm 
@MIZTA™
Oh, thanks for pointing this one out. I actually forgot this was also an issue with the viewmodel because it's so minor it doesn't affect the viewmodel silhouette much. I only really paid attention to the outline of the viewmodel, not what is visible on viewmodel. :aurip:
MIZTA™ 10 Oct @ 1:59pm 
This looks great!. Only thing missing would be to fix the sinking bolt issue during helpinghand / itemgrab animations.
Nigerian Prince  [author] 10 Oct @ 3:47am 
@c.
Thanks for your feedback. I'll see what can be done about other guns as long as my fixes are applicable.
c. 10 Oct @ 3:41am 
would love to see this for all weapons, amazing work