Stellaris

Stellaris

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Dune: Desert Power
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9 Oct @ 10:46pm
12 Oct @ 11:37pm
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Dune: Desert Power

Description






Dune: Desert Power is a total conversion mod for Stellaris set in the universe of Frank Herbert's Dune. Unlike other sci-fi universes, space warfare takes a back seat in Dune's narrative. The focus instead falls on humanity, politics, diplomacy, commerce, and the factions that grapple for power.Dune: Desert Power recreates in Stellaris the very dynamics that draw Herbert's fans to his work through unique mechanics and narrative-driven gameplay.

Every faction has its own unique origin story designed as a narrative campaign. However, the main focus is the Fremen origin: Desert Power. This campaign follows the Fremen rebellion through the battle for Arrakis, Paul Atreides' rise to power via the holy Jihad, and the political machinations that define Dune.

This campaign is built upon these premises: What if the Emperor had never made planetfall on Arrakis? What if Paul's victory had not been so decisive? In this alternate timeline, no single power secures dominance over the Imperium. The Fremen revolt continues, the Great Houses realign, and the economic foundations of CHOAM and the Guild face unprecedented strain. You will fight the Emperor's Sardaukar and Great House legions for every planet through martial expertise, and battle the Guild, CHOAM, and the Sisterhood on the political and financial landscape.






We are releasing the mod as ALPHA because we need feedback on content, pacing, mechanics, and modifiers. Your experience and input will guide the final stages of development from alpha through beta to 1.0. Please expect a somewhat unbalanced game, some bugs and typos. You can report any bugs or feedback on our Discord channel[discord.gg]





Dune: Desert Power is an overhaul mod that enhances Stellaris with unique mechanics and content set in the Dune universe. The mod integrates into the base game rather than replacing it entirely, offering a distinctive experience centered on the Fremen origin Desert Power.


  • 9 playable factions: Fremen/Atreides, House Corrino, House Harkonnen, House Ecaz, House Richese, Ixian Confederacy, Spacing Guild, CHOAM, and Bene Gesserit Sisterhood. Each has a unique origin. The Fremen origin features a fully developed campaign.
  • 120+ unique events for the Desert Power campaign
  • Custom characters, traits, and species from the Dune universe
  • Dune-themed atmosphere: Custom loading screens and music
  • Universe elements: Faction flags, buildings, district specializations, armies, planet and country modifications, custom start date, jobs, and war mechanics
  • Guild Heighliner ships
  • New mechanics



To capture Dune's distinct focus on ground warfare, political maneuvering, and factional intrigue rather than space battles, we've built mechanics that fundamentally reshape how Stellaris is played. Ground combat becomes decisive. Space travel is controlled by external powers. Technology advances through contracts, not research labs. Spice and politics determine survival as much as military strength.

Zro Must Flow
Unique zro production, consumption, and hoarding. Your Fremen consume melange. Run out, and the Spice Withdrawal situation begins.

Asabiyyah
Religious unity holds your empire together. Keep your pops spiritualist or watch your jihad crumble from within.

The Qizarate
cA double-edged sword. Grant the priesthood power through policies and watch them rise. But feed them too much, and you may lose control entirely.

The Triune: Guild, CHOAM, Sisterhood
Navigate unique situations with the three most powerful institutions in the Known Universe. Each has its own power meter. Push them too far, and they push back.

State Gardening
Shape your nation through lore-grounded decisions you can enact from your capital, interact with the main factions through their event-driven delegations, hiring their representatives to gain their favor or dismissing them to watch their influence collapse, and wield 10+ unique policies that grant or strip power from the Qizarate and the Triune.

The Guild's Neutrality
The Spacing Guild holds absolute monopoly over space travel. No space battles during the early game, not until you break their stranglehold. Hurry. You don't know what's lurking in the galaxy.

Ground Combat Matters
Planetary defense HQs, defensive grids, anti-air artillery, new traits, and battle orders. This is a ground war.

Your Pops Go to War
Recruiting an army costs population. When defending armies die, pops die. Every legion you raise is lives you're spending.

Armies of Dune
Command Fremen Legions and Fedaykin death commandos against Imperial Sardaukar, Harkonnen shock troops, and more.

Counter-Offensive & Invasion
Unique Imperial counter-offensive mechanics during the Jihad. Unique planetary invasion systems.

Ix & Richese: Outsourced Innovation
Anchored to tradition, the Fremen lack technological drive. Don't expect breakthroughs on your own, but Ix and Richese can help. Unique research contracts and funding mechanics.

Shai-Hulud (Upcoming)
Terraforming and bioengineering mechanics. Not yet implemented.



DDP's visual direction draws primarily from Denis Villeneuve's film adaptations. We understand that different interpretations of Herbert's work resonate differently with fans, and the films make choices that diverge from the source material in places. Having acknowledged that, we believe their craft and extensive worldbuilding work done through Dune and Dune 2 greatly expanded the visual language of the universe, brought it to millions of new audiences, and provided a concrete foundation for translating Herbert's dense work into interactive form. Without that work, this mod would not exist.



Despite being an overhaul mod, we don't aim to replace Stellaris entirely. We've avoided modifying vanilla files where possible, so compatibility should be reasonable. However, mods that modify these files will likely cause conflicts:
  • 00_phys_tech.txt (tech_hyper_drive_1)
  • scripted_triggers (is_low_tech_start)
  • 00_utilities_drives.txt (utility_component_template EMPTY_DRIVE)
  • 01_assault_armies
  • 00_federation_types
  • 00_strategic_resources

We have not tested compatibility with other mods and will not work toward compatibility patches during alpha development.

Recommended: Planetary Diversity. We use this mod for Arrakis’ visuals. Currently only Arrakis has its custom planet type; other worlds will get proper Planetary Diversity types in future updates.

Required DLCs:
- Federations: Imperium is represented as a Federation.
- Megacorp & First Contact: Guild and CHOAM factions.
- Galactic Paragons: Fremen faction.

[discord.gg]




Dune: Desert Power is a fan production based on the works of Frank Herbert.
All rights belong to their respective owners. This project is non-commercial and created purely for entertainment purposes.

Game Version: Phoenix v4.1.* compatible
Last update: 11/10/25
Mod Version: 0.8.0


Popular Discussions View All (1)
0
11 Oct @ 7:53am
❗Share bug reports, feedback and general suggestions on Discord
IronPrats
28 Comments
You're going to need to change your image links for the workshop page. Imgur has blocked the UK so none of us can see the images.
IronPrats  [author] 16 hours ago 
@El Apa, estoy considerando una traduccion a varios idiomas, incluido el espanol.
Sigmar 14 Oct @ 3:02am 
@ironprats that’s absolutely amazing thanks for considering :chug:
Vietnam 14 Oct @ 12:54am 
Stellaris has:

space drugs

giant worms

invasion of pre-FTL societies

Dune has:

space drugs

giant worms

invasion of pre-FTL societies

Coincidence? I THINK NOT!
El Apá 13 Oct @ 9:46pm 
se puede en español?
TheDude 13 Oct @ 8:58pm 
lisan al-gaib came and blessed us with this mod
IronPrats  [author] 13 Oct @ 7:00pm 
@Sigmar, normally we don’t take this kind of requests but if mankind’s war hammer god himself asks for it we might have to consider it! TBH it shouldn’t be too hard to do this so let us consider it. We might consider it for the next update.

@TheHomlessHobo. We’ve realised our ground combat mechanics might be interesting to a wider public. Have you tried the mod already? Is there anything you enjoyed in particular? Is there anything you’d like to expand upon regarding ground combat? Let us know and we’ll take it into account should we make it a standalone mod!

@Average543 we love you love our work!! 😜 How’s your campaign coming up? Is there anything that caught your attention??
Average543 13 Oct @ 5:59pm 
I love you:steamhappy:
TheHomelessHobo 13 Oct @ 3:33pm 
Is there any possibility to have the ground combat as a seperate mod, I love what you did to expand that aspect of the game.
Sigmar 13 Oct @ 9:47am 
Is there any possibility for a separate portrait release they look amazing and would love to add them to my games 🫡